DarkTree Rope Pot Clay Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // This is an attempt to copy an Anasazi rope pot. The only 2D // component used is Dots, and that has been set to cylindrical // mapping. Pref_Map: Cylindrical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Dots Bump { DarkData: 5, 0, 200 Transform: Trans_0 : 2.5, 0, 0, 0 Trans_1 : 0, 2.5, 0, -0.025 Trans_2 : 0, 0, 2.5, 0 Common: Dot_Size : 1 Blend_Function : 0 Width : 0.4 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : CYLINDRICAL_2D Bump: Dot : 0 Background : 0 Bevel_Width : 1 Bevel_Profile : Link_To 14 | Percent Bump_Scale : 0.35 } Pattern 2 : Stripes Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Center : 0.5 Width : 1 Blend_Function : 0 Bump: Stripe : Link_To 10 | Bump Background : 0 Bevel_Width : 1 Bevel_Profile : Link_To 11 | Percent Bump_Scale : 0.6 } Deform 3 : Waver Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 2 | Bump } Deform 4 : Waver Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 9 | Color } Natural 5 : Venation Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, -0.1 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.315 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.23 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Background : Link_To 13 | Bump Veins : 0 Bump_Scale : 0.35 } Process 6 : Composite Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 0.2, 0, 0, 0 Trans_1 : 0, 0.2, 0, 0 Trans_2 : 0, 0, 0.2, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Flatten Invert : FALSE Percent: Percent_A : 0.4 Percent_B : 0.02 } Process 7 : Add Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 0.4, 0, 0, 0 Trans_1 : 0, 0.4, 0, 0 Trans_2 : 0, 0, 0.4, 0 Common: Bump: Bump_A : Link_To 1 | Bump Bump_B : Link_To 5 | Bump } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2.5, 0, 0, 0 Trans_1 : 0, 2.5, 0, 0 Trans_2 : 0, 0, 2.5, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.835 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 4 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.1 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Noise 9 : Ether Color { DarkData: 2, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Color: Low : Link_To 12 | Color High : Link_To 0 | Color 2 } Deform 10 : Warp Bump { DarkData: 3, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 7 | Bump } Generator 11 : Round Function { DarkData: 3, -1, 200 Common: Input : 0 Frequency : 0.5 Amplitude : Link_To 6 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 12 : Rough Color { DarkData: 3, 1, 200 Transform: Trans_0 : 0.8, 0, 0, 0 Trans_1 : 0, 0.8, 0, 0 Trans_2 : 0, 0, 0.8, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.72 Strata_Function : 0 Blend_Function : 0 Brightness : 0.71 Contrast : 0.63 Input_Seed : 1 Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Noise 13 : Rough Bump { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -7.45058e-009 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : 0.5 High : 1 Bump_Scale : 1 } Generator 14 : S_Curve Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 1.4 Amplitude : 0.23 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Flatten Tweak : 0.5 Tweak : IF_COLOR Tweak : Color 1 Tweak : 106, 82, 72 Tweak : IF_COLOR Tweak : Color 2 Tweak : 210, 200, 193 }