DarkTree HSV Color Space Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // Simple color shader mimicking the 3D HSV color space. (Jane Lin // -- Darkling Simulations 2000) Pref_Map: Planar Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Absolute_Shells Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 6 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.18 Shell_Position_3 : 0.36 Shell_Position_4 : 0.54 Shell_Position_5 : 0.62 Shell_Position_6 : 0.9 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : 255, 0, 0 Shell_Value_2 : 255, 255, 0 Shell_Value_3 : 0, 255, 0 Shell_Value_4 : 0, 255, 255 Shell_Value_5 : 0, 0, 255 Shell_Value_6 : 255, 0, 255 } Process 2 : Fade Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 3 | Percent Color: Background : Link_To 1 | Color } Gradient 3 : Linear_Gradient Percent { DarkData: 2, 1, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 0 Trans_1 : -1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Percent: Top : 0 Bottom : 1 } Process 4 : Darken Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 5 | Percent Color: Background : Link_To 2 | Color } Gradient 5 : Linear_Gradient Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1.91069e-015, 1, 4.37114e-008, 0 Trans_1 : 4.37114e-008, -4.37114e-008, 1, 0 Trans_2 : 1, 0, -4.37114e-008, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Percent: Top : 0 Bottom : 1 } } Trigger_Bank: 1, 1 Tweaker { }