DarkTree Film Strip Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This texture makes a film strip like pattern. Load the image // with whatever you want for the cells. The alpha channel clips // out the film strip. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Absolute_Shells Color { DarkData: 6, 0, 200 Transform: Trans_0 : 0.55, 0, 0, 0 Trans_1 : 0, 0.55, 0, 0 Trans_2 : 0, 0, 0.55, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.1 Shell_Position_2 : 0.1 Shell_Position_3 : 0.35 Shell_Position_4 : 0.28 Shell_Position_5 : 0.475 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : Link_To 0 | Film Shell_Value_2 : 255, 255, 255 Shell_Value_3 : 255, 255, 255 Shell_Value_4 : Link_To 0 | Film Shell_Value_5 : 0, 255, 0 Shell_Value_6 : 0, 0, 255 } Pattern 2 : Checkerboard Color { DarkData: 5, 0, 200 Transform: Trans_0 : -0.909091, -7.94753e-008, 0, 6.35802e-009 Trans_1 : 7.94753e-008, -0.909091, 0, 0.163636 Trans_2 : 0, 0, 0.909091, 0 Common: Width : 0.12 Height : 0.22 Depth : 0.5 Row_Shift : 0 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Color: Color_A : Link_To 1 | Color Color_B : Link_To 0 | Film } Deform 3 : Mirrored_Sections Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 2.93438e-008 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : 1 Color: Background : Link_To 2 | Color } Gradient 4 : Absolute_Shells Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.09 Shell_Position_2 : 0.09 Shell_Position_3 : 0.91 Shell_Position_4 : 0.91 Shell_Position_5 : 0.475 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : 255, 255, 255 Shell_Value_2 : Link_To 5 | Color Shell_Value_3 : Link_To 5 | Color Shell_Value_4 : 255, 255, 255 Shell_Value_5 : 0, 255, 0 Shell_Value_6 : 0, 0, 255 } Process 5 : Composite Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2.46914, 0, 0, 0 Trans_1 : 0, 2.46914, 0, 0 Trans_2 : 0, 0, 2.46914, 0 Common: Blend_Function : 0.5 Mask : Link_To 8 | Percent Invert : FALSE Color: Color_A : Link_To 3 | Color Color_B : Link_To 6 | Color } Gradient 6 : Absolute_Shells Color { DarkData: 4, -1, 200 Transform: Trans_0 : 0.404999, 0, 0, -1.31386e-008 Trans_1 : 0, 0.404999, 0, 0 Trans_2 : 0, 0, 0.404999, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.2 Shell_Position_2 : 0.2 Shell_Position_3 : 0.8 Shell_Position_4 : 0.8 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : Link_To 0 | Film Shell_Value_2 : Link_To 7 | Color Shell_Value_3 : Link_To 7 | Color Shell_Value_4 : Link_To 0 | Film Shell_Value_5 : 0, 0, 0 Shell_Value_6 : 255, 255, 255 } Pattern 7 : Bricks Color { DarkData: 5, -1, 200 Transform: Trans_0 : 1.95405, 0, 0, -0.51282 Trans_1 : 0, 1.95405, 0, -0.5 Trans_2 : 0, 0, 1.95405, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0.2 Blend_Function : 0 Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Color: Brick : Link_To 13 | Color Mortar : Link_To 0 | Film } Gradient 8 : Absolute_Shells Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 0.404999, 0, 0, -1.31386e-008 Trans_1 : 0, 0.404999, 0, 0 Trans_2 : 0, 0, 0.404999, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.2 Shell_Position_2 : 0.2 Shell_Position_3 : 0.8 Shell_Position_4 : 0.8 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 0 Shell_Value_2 : Link_To 9 | Percent Shell_Value_3 : Link_To 9 | Percent Shell_Value_4 : 0 Shell_Value_5 : 0 Shell_Value_6 : 1 } Pattern 9 : Bricks Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 1.95405, 0, 0, -0.51282 Trans_1 : 0, 1.95405, 0, -0.5 Trans_2 : 0, 0, 1.95405, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 0 Mortar_Width : 0.2 Blend_Function : 0 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Percent: Brick : 1 Mortar : 0 } Transform 10 : Translate Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 5 Y_Amount : 0 Z_Amount : 0 Percent_Moved : Link_To 15 | Percent Color: Background : Link_To 4 | Color } External 11 : Image Color { DarkData: 7, -1, 200 Transform: Trans_0 : 2, 0, 0, -1.04 Trans_1 : 0, 2, 0, -0.999999 Trans_2 : 0, 0, 2, 0 Common: Interpolate : TRUE Tile : FALSE Mapping_Type : PLANAR_2D Filename : Link_To 0 | Image Color: Background : Link_To 0 | Background } Gradient 12 : Absolute_Shells Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 0.5, -9.9476e-014, 0, 0 Trans_1 : 9.9476e-014, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.09 Shell_Position_2 : 0.09 Shell_Position_3 : 0.91 Shell_Position_4 : 0.91 Shell_Position_5 : 0.475 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 0 Shell_Value_2 : Link_To 16 | Percent Shell_Value_3 : Link_To 16 | Percent Shell_Value_4 : 0 Shell_Value_5 : 1 Shell_Value_6 : 1 } Transform 13 : Scale Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1.02352, 0, 0, 0.52488 Trans_1 : 0, 1.02352, 0, 0.511758 Trans_2 : 0, 0, 1.02352, 0 Common: Normalize : FALSE X_Amount : 2 Y_Amount : 2 Z_Amount : 2 X_Center : 0.5 Y_Center : 0.5 Z_Center : 0 Percent_Moved : Link_To 0 | Image Scale Color: Background : Link_To 11 | Color } Shader 14 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.745 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 10 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.33 Specular_Function : 0.5 Glossiness : 1 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : Link_To 12 | Percent } External 15 : Time Percent { DarkData: 2, 1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 30, 1, FALSE, FALSE } Deform 16 : Mirrored_Sections Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 2.46914, 0, 0, 2.93438e-008 Trans_1 : 0, 2.46914, 0, 0 Trans_2 : 0, 0, 2.46914, 0 Common: Number_Of_Mirrors : 1 Percent: Background : Link_To 17 | Percent } Pattern 17 : Checkerboard Percent { DarkData: 3, 2, 200 Transform: Trans_0 : -0.909091, -7.94753e-008, 0, 6.35802e-009 Trans_1 : 7.94753e-008, -0.909091, 0, 0.163636 Trans_2 : 0, 0, 0.909091, 0 Common: Width : 0.12 Height : 0.22 Depth : 0.5 Row_Shift : 0 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Percent: Percent_A : Link_To 18 | Percent Percent_B : 1 } Gradient 18 : Absolute_Shells Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 0.55, 0, 0, 0 Trans_1 : 0, 0.55, 0, 0 Trans_2 : 0, 0, 0.55, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.1 Shell_Position_2 : 0.1 Shell_Position_3 : 0.35 Shell_Position_4 : 0.28 Shell_Position_5 : 0.475 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 1 Shell_Value_2 : 0 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 1 Shell_Value_6 : 1 } } Trigger_Bank: 1, 30 Tweaker { Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Film Tweak : 82, 82, 82 Tweak : IF_PERCENT Tweak : Image Scale Tweak : 0 Tweak : IF_STRING Tweak : Image Tweak : }