DarkTree Effect::CloudMask Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This darktree is a mask for making an object apear or disappear // in a puffy way. Use this texture as transparency or alpha // channel. This effect animates over 60 frames. Pref_Map: Planar Rep_Frame: 30 Type: Percent Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Clouds Percent { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : Link_To 0 | Roughness Lacunarity : Link_To 2 | Percent Lacunarity_Lock : FALSE Density : 8 Puff_Size : Link_To 3 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 4 | Percent Contrast : 0.565 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Puff : 1 } Gradient 2 : Absolute_Shells Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 2 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.333333 Shell_Position_4 : 0.495 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 6 | Percent Shell_Value_2 : Link_To 5 | Percent Shell_Value_3 : 0 Shell_Value_4 : 0.23 Shell_Value_5 : 0 Shell_Value_6 : 1 } Gradient 3 : Absolute_Shells Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 2 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.333333 Shell_Position_4 : 0.495 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 8 | Percent Shell_Value_2 : Link_To 7 | Percent Shell_Value_3 : 0 Shell_Value_4 : 0.23 Shell_Value_5 : 0 Shell_Value_6 : 1 } External 4 : Time Percent { DarkData: 2, 2, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 42, 0.5, FALSE, FALSE B-Spline-P : 60, 1, FALSE, FALSE } Generator 5 : Gain Function { DarkData: 2, 0, 200 Common: Input : Link_To 7 | Percent Frequency : 1 Amplitude : 0.4 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.6 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.25 } Generator 6 : Gain Function { DarkData: 2, 1, 200 Common: Input : Link_To 8 | Percent Frequency : 1 Amplitude : 0.4 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.6 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.25 } External 7 : Time Percent { DarkData: 3, 0, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 18, 0, FALSE, FALSE B-Spline-P : 60, 1, FALSE, FALSE } External 8 : Time Percent { DarkData: 3, 1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 42, 1, FALSE, FALSE } } Trigger_Bank: 1, 60 Tweaker { Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.35 Tweak : IF_INT Tweak : Seed Tweak : 1 }