DarkTree FunkyWave Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // An animated flower power inspired background. This could work // really well for a video background. Pref_Map: Planar Rep_Frame: 50 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { External 1 : Time Percent { DarkData: 2, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 2000, 1, FALSE, FALSE } Process 2 : Fade Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 4 | Percent Color: Background : Link_To 3 | Color } Deform 3 : Warp Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.65 Density : 1 Distortion : 0.95 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 5 | Color } Natural 4 : Agate Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -0.59 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.48 Contrast : 0.695 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : Link_To 0 | Fade } Gradient 5 : Square_Gradient Color { DarkData: 4, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Blend_Function : 0 Repeat_Flag : TRUE Color: Top_Left : Link_To 6 | Color Top_Right : Link_To 6 | Color Bottom_Left : Link_To 6 | Color Bottom_Right : Link_To 6 | Color } Control 6 : Randomizer Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Input_Seed : Link_To 0 | Seed Color: Hue_Minimum : Link_To 0 | Hue Min Hue_Maximum : Link_To 0 | Hue Max Saturation_Minimum : 0.6 Saturation_Maximum : 1 Value_Minimum : 0.6 Value_Maximum : 0.8 } Transform 7 : Translate Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 5 Z_Amount : 80 Percent_Moved : Link_To 1 | Percent Color: Background : Link_To 2 | Color } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.575 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 7 | Color Diffuse_Level : 0 Diffuse_Function : 0.5 Luminosity : 1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0.04 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } } Trigger_Bank: 1, 2000 Tweaker { Tweak : IF_INT Tweak : Seed Tweak : 1 Tweak : IF_PERCENT Tweak : Hue Min Tweak : 0 Tweak : IF_PERCENT Tweak : Hue Max Tweak : 1 Tweak : IF_PERCENT Tweak : Fade Tweak : 0.7 }