DarkTree Bulls Eye Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // Animation with seven green rings expanding out and fading away. // This is actually a looping animation since the phase of the sine // wave is the only animated element and it goes through exactly // one cycle. Pref_Map: Planar Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Generator 1 : Sine_Wave Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 7 Amplitude : 0.5 Phase_Amount : Link_To 0 | Phase Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 2 : Multiply Function { DarkData: 1, 0, 200 Generator: Function_A : Link_To 3 | Percent Function_B : Link_To 1 | Percent } Generator 3 : Linear Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 1 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : TRUE } Gradient 4 : Relative_Shells Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 1 Blend_Function : Link_To 2 | Percent Shell_Position_1 : 1 Shell_Position_2 : 0.2 Shell_Position_3 : 0.2 Shell_Position_4 : 0.2 Shell_Position_5 : 0.4 Repeat_Flag : FALSE Absolute_Flag : FALSE Color: Background : Link_To 0 | Background Shell_Value_1 : Link_To 0 | Rings Shell_Value_2 : 0, 255, 0 Shell_Value_3 : 0, 0, 255 Shell_Value_4 : 255, 0, 0 Shell_Value_5 : 0, 255, 0 } } Trigger_Bank: 1, 30 Tweaker { Tweak : IF_COLOR Tweak : Rings Tweak : 2, 184, 2 Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Phase Tweak : 0.13 }