DarkTree Carousel Loop Version: 2.50 Modified: 10/05/2004 Author: August Swanson // To change the colors, modify the Shell Positions and Shell // Values parameters in the Elevation Gradient component. For a // different pattern, replace the Worm Sign component on the far // right. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 720 Aspect_Height: 486 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Noise 1 : Worm_Sign Bump { DarkData: 6, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 High : 1 Low : -1 Bump_Scale : 1 } Transform 2 : Translate Bump { DarkData: 4, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 X_Amount : 0 Y_Amount : 0 Z_Amount : 1 Percent_Moved : 1 Background : Link_To 3 | Bump } Process 3 : Multiply Bump { DarkData: 5, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Bump_A : Link_To 1 | Bump Bump_B : 1 } Process 4 : Multiply Bump { DarkData: 2, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Bump_A : Link_To 3 | Bump Bump_B : Link_To 6 | Bump } External 5 : Time Percent { DarkData: 4, 1, 250 Common: Version_Number : 100 B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 301, 1, FALSE, FALSE } Tile 6 : Carousel_Loop Bump { DarkData: 3, 0, 250 Transform: Trans_0 : -4.371138829e-008, 1, 0, 0 Trans_1 : -1, -4.371138829e-008, 0, 0 Trans_2 : 0, 0, 0.9999999404, 0 Common: Version_Number : 100 Speed : 0 Time : Link_To 5 | Percent Background : Link_To 2 | Bump } Gradient 7 : Elevation_Gradient Color { DarkData: 1, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Number_Of_Shells : 5 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_5 : 1 Shell_Position_4 : 0.75 Shell_Position_3 : 0.2 Shell_Position_2 : 0.03 Shell_Position_1 : 0 Elevation : Link_To 4 | Bump Shell_Value_5 : 0, 0, 255 Shell_Value_4 : 0, 255, 255 Shell_Value_3 : 249.023, 221.787, 0 Shell_Value_2 : 255, 125.508, 0 Shell_Value_1 : 61.7578, 0, 20.2643 } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 7 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.914 Specular_Function : 0.5 Glossiness : 0.157 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 4 | Bump Alpha : 1 } } Trigger_Bank: 1, 301 Tweaker { }