DarkTree Worn Oak Version: 2.00 Modified: 05/21/2001 Author: Jane Lin // This darktree generates a worn oak surface with scratches and // dents. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Control 1 : Randomizer Color { DarkData: 7, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 Color: Hue_Minimum : 0.0666 Hue_Maximum : 0.0823 Saturation_Minimum : 0.5647 Saturation_Maximum : 0.5019 Value_Minimum : 0.6294 Value_Maximum : 0.7784 } Noise 2 : Fractal Color { DarkData: 5, -2, 200 Transform: Trans_0 : 1.25, 0, 0, 0 Trans_1 : 0, 0.125, 0, 0 Trans_2 : 0, 0, 0.125, 0 Common: Roughness : 0.77 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.345 Contrast : 0.75 Input_Seed : Link_To 0 | Random Seed Color: Low : Link_To 15 | Color High : 240, 200, 149 } Control 3 : Randomizer Color { DarkData: 7, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 Color: Hue_Minimum : 0.0666 Hue_Maximum : 0.0823 Saturation_Minimum : 0.5647 Saturation_Maximum : 0.5019 Value_Minimum : 0.8294 Value_Maximum : 0.9784 } Control 4 : Randomizer Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Input_Seed : 60 Percent: Percent_Minimum : 0.3 Percent_Maximum : 0.6 } Gradient 5 : Absolute_Shells Color { DarkData: 3, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 3 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : Link_To 4 | Percent Shell_Position_3 : 0.91833 Shell_Position_4 : 0.94 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : TRUE Enable_Clamps : TRUE Color: Shell_Value_1 : Link_To 8 | Color Shell_Value_2 : Link_To 21 | Color Shell_Value_3 : Link_To 7 | Color Shell_Value_4 : 64, 0, 64 Shell_Value_5 : 0, 255, 0 Shell_Value_6 : 0, 0, 255 } Noise 6 : Fractal Color { DarkData: 5, -3, 200 Transform: Trans_0 : 0.625, 0, 0, 0 Trans_1 : 0, 0.0625, 0, 0 Trans_2 : 0, 0, 0.0625, 0 Common: Roughness : 0.87 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.345 Contrast : 0.785 Input_Seed : Link_To 0 | Random Seed Color: Low : 167, 114, 65 High : 209, 152, 105 } Natural 7 : Lumps Color { DarkData: 4, -2, 200 Transform: Trans_0 : 0.4, 0, 0, 0 Trans_1 : 0, 32, 0, 0 Trans_2 : 0, 0, 32, 0 Common: Lump_Size : 0.1 Density : 0.275 Blend_Function : Link_To 12 | Percent Input_Seed : 1 Sampling_Options : NONE Color: Background : Link_To 2 | Color Lumps : Link_To 6 | Color } Natural 8 : Lumps Color { DarkData: 4, -1, 200 Transform: Trans_0 : 0.4, 0, 0, 0 Trans_1 : 0, 32, 0, 0 Trans_2 : 0, 0, 32, 0 Common: Lump_Size : 0.1 Density : 0.58 Blend_Function : Link_To 12 | Percent Input_Seed : 1 Sampling_Options : NONE Color: Background : Link_To 10 | Color Lumps : Link_To 11 | Color } Control 9 : Randomizer Color { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 Color: Hue_Minimum : 0.06 Hue_Maximum : 0.09 Saturation_Minimum : 0.5843 Saturation_Maximum : 0.6196 Value_Minimum : 0.42 Value_Maximum : 0.58 } Noise 10 : Fractal Color { DarkData: 5, -1, 200 Transform: Trans_0 : 1.25, 0, 0, 0 Trans_1 : 0, 0.125, 0, 0 Trans_2 : 0, 0, 0.125, 0 Common: Roughness : 0.77 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.345 Contrast : 0.75 Input_Seed : Link_To 0 | Random Seed Color: Low : Link_To 14 | Color High : 213, 164, 120 } Noise 11 : Fractal Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.625, 0, 0, 0 Trans_1 : 0, 0.0625, 0, 0 Trans_2 : 0, 0, 0.0625, 0 Common: Roughness : 0.87 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.345 Contrast : 0.785 Input_Seed : 13 Color: Low : 128, 75, 40 High : 189, 112, 60 } Generator 12 : Bell Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : 0.35 } Control 13 : Randomizer Color { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 Color: Hue_Minimum : 0.06 Hue_Maximum : 0.09 Saturation_Minimum : 0.5843 Saturation_Maximum : 0.6196 Value_Minimum : 0.6 Value_Maximum : 0.8 } Control 14 : Switch Color { DarkData: 6, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.0625, 0, 0 Trans_2 : 0, 0, 0.0625, 0 Common: Input_Seed : 1 Weight_1 : 1 Weight_2 : 0.25 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 13 | Color Background_2 : Link_To 9 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Control 15 : Switch Color { DarkData: 6, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.0625, 0, 0 Trans_2 : 0, 0, 0.0625, 0 Common: Input_Seed : 1 Weight_1 : 1 Weight_2 : 0.25 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 3 | Color Background_2 : Link_To 1 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Process 16 : Composite Bump { DarkData: 3, 3, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 3.75876, 1.36807, 0 Trans_2 : 0, -1.36807, 3.75876, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dent Invert : FALSE Bump: Bump_A : 0 Bump_B : 0.7 } Process 17 : Composite Percent { DarkData: 2, -4, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.469845, 0.171009, 0 Trans_2 : 0, -0.171009, 0.469845, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dirt Invert : FALSE Percent: Percent_A : 1 Percent_B : Link_To 30 | Percent } Process 18 : Composite Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.469845, 0.171009, 0 Trans_2 : 0, -0.171009, 0.469845, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dirt Invert : FALSE Percent: Percent_A : Link_To 0 | Clean Specular Percent_B : Link_To 26 | Percent } Shader 19 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 1.87939, -0.68404, 0 Trans_2 : 0, 0.68404, 1.87939, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.605 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 25 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 18 | Percent Specular_Function : 0.5 Glossiness : Link_To 31 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 29 | Bump Alpha : 1 } Natural 20 : Lumps Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 12.8, 0, 0, 0 Trans_1 : 0, 1024, 1.18023e-005, 0 Trans_2 : 0, 2.99479e-005, 1024, 0 Common: Lump_Size : 0.15 Density : 0.275 Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Sampling_Options : NONE Percent: Background : Link_To 0 | Dirty Specular Lumps : 0.05 } Natural 21 : Lumps Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.4, 0, 0, 0 Trans_1 : 0, 32, 0, 0 Trans_2 : 0, 0, 32, 0 Common: Lump_Size : 0.1 Density : 0.275 Blend_Function : 0 Input_Seed : 1 Sampling_Options : NONE Color: Background : 218, 158, 99 Lumps : 186, 115, 44 } Transform 22 : Translate Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0.1 Z_Amount : 0 Percent_Moved : Link_To 23 | Percent Color: Background : Link_To 5 | Color } Noise 23 : Plasma Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.00025, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Roughness : 0.1 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Percent: Low : 0 High : 1 } Noise 24 : Fractal_1 Percent { DarkData: 4, -4, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.234924, -0.085505, 0 Trans_2 : 0, 0.085505, 0.234924, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.4 Contrast : 0.91 Input_Seed : Link_To 0 | Random Seed Percent: Low : Link_To 28 | Percent High : 0.931 } Process 25 : Darken Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, -1.2411e-009, 0 Trans_2 : 0, 1.4008e-008, 1, 0 Common: Invert : FALSE Mask : Link_To 17 | Percent Color: Background : Link_To 22 | Color } Noise 26 : Fractal_1 Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.234924, -0.085505, 0 Trans_2 : 0, 0.085505, 0.234924, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.4 Contrast : 0.91 Input_Seed : Link_To 0 | Random Seed Percent: Low : Link_To 20 | Percent High : 0.05 } Noise 27 : Fractal_1 Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.234924, -0.085505, 0 Trans_2 : 0, 0.085505, 0.234924, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.4 Contrast : 0.91 Input_Seed : Link_To 0 | Random Seed Bump: Low : 1 High : 0.97 Bump_Scale : Link_To 16 | Bump } Noise 28 : Fractal_1 Percent { DarkData: 5, -4, 200 Transform: Trans_0 : 4, 0, 0, -2.19 Trans_1 : 0, 3.75876, 1.36807, 3.13 Trans_2 : 0, -1.36807, 3.75876, -2.07 Common: Roughness : 0.745 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Random Seed Percent: Low : 0.301 High : 0.7 } Natural 29 : Pestilence Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.469845, 0.171009, 0 Trans_2 : 0, -0.171009, 0.469845, 0 Common: Roughness : 0.4 Lacunarity : 0.3 Lacunarity_Lock : FALSE Turbulence : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.97 Contrast : 0.6 Input_Seed : Link_To 0 | Random Seed Bump: Low : 0 High : Link_To 27 | Bump Bump_Scale : Link_To 16 | Bump } Natural 30 : Pestilence Percent { DarkData: 3, -4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.999999, -1.21906e-007, 0 Trans_2 : 0, 1.90683e-007, 0.999999, 0 Common: Roughness : 0.4 Lacunarity : 0.3 Lacunarity_Lock : FALSE Turbulence : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.93 Contrast : 0.6 Input_Seed : Link_To 0 | Random Seed Percent: Low : 0.158 High : Link_To 24 | Percent } Process 31 : Composite Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.469845, 0.171009, 0 Trans_2 : 0, -0.171009, 0.469845, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dirt Invert : FALSE Percent: Percent_A : Link_To 0 | Clean Glossiness Percent_B : Link_To 0 | Dirty Glossiness } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Dirt Tweak : 0.94 Tweak : IF_PERCENT Tweak : Dent Tweak : 1 Tweak : IF_PERCENT Tweak : Clean Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Clean Glossiness Tweak : 0.5 Tweak : IF_PERCENT Tweak : Dirty Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Dirty Glossiness Tweak : 0.065 Tweak : IF_INT Tweak : Random Seed Tweak : 1 }