DarkTree Vinhatico3 Version: 2.00 Modified: 08/24/2002 Author: Ken Kepf // Vinhatico is an exotic wood from South America known for its // porous ragged texture. Ken Kepf Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Agate Percent { DarkData: 2, -1, 200 Transform: Trans_0 : -7.80068e-009, -0.178459, 0, 0 Trans_1 : 2.85609, -1.24844e-007, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Seed Percent: Low : 0.2 High : 1 } Process 2 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 1 | Percent Color: Background : Link_To 7 | Color } Natural 3 : Lumps Bump { DarkData: 1, -1, 200 Transform: Trans_0 : 7.474, 0, 0, 0 Trans_1 : 0, 1.10398, 0, 0 Trans_2 : 0, 0, 2.00924, 0 Common: Lump_Size : 0.05 Density : 1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 1 Bump_Scale : -0.1 Bevel_Profile : 0 } Noise 4 : Ether Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.333334, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.7 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : 1 } Noise 5 : Ether Color { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 1.18144e-025, 0, 0 Trans_1 : 0.00103459, 0.333333, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.7 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 4 High : Link_To 0 | Color 3 } Natural 6 : Agate Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.455166, 0, -0.304916 Trans_2 : 0, 0, 1, -2.7 Common: Roughness : 0 Strata_Function : 0 Blend_Function : 0 Brightness : 0.45 Contrast : 0.875 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 2 High : Link_To 0 | Color 1 } Process 7 : Composite Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 9 | Percent Mask : Link_To 4 | Percent Invert : FALSE Color: Color_A : Link_To 5 | Color Color_B : Link_To 6 | Color } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 171, 133, 69 Light1_Rise : 0.615 Light1_Rotate : 0.85 Light2_Color : 192, 192, 192 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 2 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.2 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Generator 9 : Spline Function { DarkData: 4, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 4 B-Spline-P : 0.00162602, 0.342592, FALSE, FALSE B-Spline-P : 0.357724, 0.5, FALSE, FALSE B-Spline-P : 0.534959, 0.912037, FALSE, FALSE B-Spline-P : 1, 1, FALSE, FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 198, 168, 117 Tweak : IF_COLOR Tweak : Color 2 Tweak : 118, 91, 48 Tweak : IF_COLOR Tweak : Color 3 Tweak : 245, 245, 141 Tweak : IF_COLOR Tweak : Color 4 Tweak : 170, 135, 43 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.675 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 1 Tweak : IF_INT Tweak : Seed Tweak : 13 }