DarkTree Insect Wood Version: 2.00 Modified: 10/30/2002 Author: Ron Wolfe // No Comment Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Agate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 2.66667, 0, 0, 0.133333 Trans_1 : 0, 0.683761, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.85 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Natural 2 : Agate Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 2.66667, 0, 0, 0.133333 Trans_1 : 0, 0.683761, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Roughness : 0.25 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.85 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Natural 3 : Lumps Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 16, 0, 0, 0 Trans_1 : 0, 5.33333, 0, 0 Trans_2 : 0, 0, 16, 0 Common: Lump_Size : Link_To 7 | Percent Density : Link_To 6 | Percent Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 1 Bump_Scale : -0.15 Bevel_Profile : 0 } Process 4 : Composite Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.3 Invert : FALSE Bump: Bump_A : Link_To 2 | Bump Bump_B : Link_To 3 | Bump } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.6 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.15 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 4 | Bump Alpha : 1 } Noise 6 : Worm_Sign Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 0.0196541, 0, 0, 0 Trans_1 : 0, 0.0589623, 0, 0 Trans_2 : 0, 0, 0.0196541, 0 Common: Brightness : 0.5 Contrast : 0.7 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : 0.25 } Process 7 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 0.0625, 0, 0, 0 Trans_1 : 0, 0.1875, 0, 0 Trans_2 : 0, 0, 0.0625, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Hole Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 83, 41, 0 Tweak : IF_COLOR Tweak : Color 2 Tweak : 233, 235, 201 Tweak : IF_PERCENT Tweak : Hole Size Tweak : 0.4 Tweak : IF_INT Tweak : Seed Tweak : 13 }