DarkTree Crazy Checks Version: 2.00 Modified: 10/30/2002 Author: August/Skyler Swanson // This crazy looking warped check texture. It animates (warps // around) over 120 frames and loops so you can run it as long as // you want. Pref_Map: Planar Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Deform 1 : Waver Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : Link_To 0 | Distortion Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 3 | Color } External 2 : Time Percent { DarkData: 3, 1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 120, 1, FALSE, FALSE } Transform 3 : Rotate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : -1 Z_Amount : 0 X_Center : 2 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 2 | Percent Color: Background : Link_To 6 | Color } Pattern 4 : Checkerboard Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Color_A : Link_To 0 | Check 1 Color_B : Link_To 0 | Check 2 } Transform 5 : Rotate Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 1 Z_Amount : 0 X_Center : 2 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 2 | Percent Color: Background : Link_To 1 | Color } Pattern 6 : Bricks Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0.1 Blend_Function : Link_To 7 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 4 | Color Mortar : Link_To 0 | Mortar } Generator 7 : Bell Function { DarkData: 4, 1, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : 0.5 } } Trigger_Bank: 1, 120 Tweaker { Tweak : IF_COLOR Tweak : Check 1 Tweak : 50, 50, 200 Tweak : IF_COLOR Tweak : Check 2 Tweak : 250, 250, 250 Tweak : IF_COLOR Tweak : Mortar Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Distortion Tweak : 0.5 Tweak : IF_INT Tweak : Seed Tweak : 1 }