DarkTree Box Hull Version: 2.00 Modified: 05/16/2001 Author: DarkSim - Skyler Swanson // This is a good techno box texture. It is symmetrical so center // it on any symetrical object for a manufactured look. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Deform 1 : Mirrored_Sections Percent { DarkData: 3, 0, 200 Transform: Trans_0 : -2.18557e-008, 1, 0, 0 Trans_1 : -0.5, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : 1 Percent: Background : Link_To 5 | Percent } Pattern 2 : Bricks Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 0 | Box Width Blend_Function : Link_To 16 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_3D Percent: Brick : Link_To 3 | Percent Mortar : 1 } Process 3 : Maximum_Switch Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Switch_A : Link_To 6 | Bump Switch_B : 0.41 Percent: Percent_A : Link_To 4 | Percent Percent_B : Link_To 7 | Percent } Control 4 : Randomizer Percent { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 2 Percent: Percent_Minimum : Link_To 0 | Color 2 Weight Percent_Maximum : 1 } Process 5 : Contrast Percent { DarkData: 4, 0, 200 Transform: Trans_0 : -8.74228e-008, -2, 0, 0 Trans_1 : 1, -4.37114e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Contrast : Link_To 0 | Contrast Percent: Median : 0.5 Background : Link_To 2 | Percent } Noise 6 : Manhattan Bump { DarkData: 7, 1, 200 Transform: Trans_0 : 1.42857, 1.25193e-015, 0, 0 Trans_1 : -5.00772e-015, 1.42857, 0, 0 Trans_2 : 0, 0, 1.42857, 0 Common: Roughness : 0.51 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 3 Block_Size : 0.555 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.835 Input_Seed : Link_To 0 | Random Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Control 7 : Randomizer Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Random Seed Percent: Percent_Minimum : Link_To 0 | Color 2 Weight Percent_Maximum : 1 } Process 8 : HSV_Attractor Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 0 | Color 1 Target : Link_To 0 | Color 2 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 9 | Percent Sat_Amount : Link_To 9 | Percent Val_Amount : Link_To 9 | Percent } External 9 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 1 | Percent } Shader 10 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, -0.25 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.705 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.15 Light2_Rotate : 0 Surface_Color : Link_To 8 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 11 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 1 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 0 | Reflectivity Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 12 | Bump Alpha : 1 } Process 11 : Composite Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 9 | Percent Invert : FALSE Percent: Percent_A : 0.5 Percent_B : Link_To 0 | Specular } Pattern 12 : Bricks Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Mortar_Width : Link_To 0 | Box Width Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_3D Bump: Brick : Link_To 15 | Bump Mortar : 0 Bevel_Width : Link_To 0 | Box Width Bevel_Profile : Link_To 13 | Percent Bump_Scale : -0.015 } Generator 13 : Round Function { DarkData: 2, 2, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : -0.5 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 14 : Tech Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 3.0525, -3.08068e-014, 0, 0 Trans_1 : 7.7017e-015, 3.0525, 0, 0 Trans_2 : 0, 0, 3.0525, -2.82376e-009 Common: Roughness : 0.2 Lacunarity : 0.25 Lacunarity_Lock : TRUE Density : 2 Trace_Size : 0.1 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Background : 0 Trace : 1 Bump_Scale : 0.24 } Control 15 : Shuffle_Translate Bump { DarkData: 2, 1, 200 Transform: Trans_0 : -4.37114e-008, -0.5, 0, 0 Trans_1 : 0.5, -1.09278e-008, 0, 0 Trans_2 : 0, 0, 0.25, 0.05 Common: Input_Seed : 1 X_Amount : 1 Y_Amount : 1 Z_Amount : 1 Bump: Background : Link_To 14 | Bump } Generator 16 : Round Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : -0.5 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : TRUE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 179, 122, 67 Tweak : IF_COLOR Tweak : Color 2 Tweak : 160, 160, 160 Tweak : IF_PERCENT Tweak : Color 2 Weight Tweak : 0 Tweak : IF_PERCENT Tweak : Box Width Tweak : 0.04 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.75 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 0.4 Tweak : IF_PERCENT Tweak : Specular Tweak : 1 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.08 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0 Tweak : IF_INT Tweak : Random Seed Tweak : 30 }