DarkTree Techno::CamoTiger Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // A good tiger stripe camo texture for military surfaces. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Mask_Gradient Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : Link_To 2 | Percent Shell_Position_1 : 0.1 Shell_Position_2 : 0.6 Shell_Position_3 : 0.9 Shell_Position_4 : 1 Shell_Position_5 : 0.8 Mask : Link_To 9 | Percent Color: Shell_Value_1 : Link_To 0 | Camo 1 Shell_Value_2 : Link_To 0 | Outline Shell_Value_3 : Link_To 0 | Camo 2 Shell_Value_4 : 128, 64, 64 Shell_Value_5 : 0, 255, 0 } Process 2 : Composite Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 12 | Percent Mask : Link_To 0 | Antialias Invert : FALSE Percent: Percent_A : Link_To 11 | Percent Percent_B : Link_To 10 | Percent } Process 3 : Composite Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 13 | Percent Mask : Link_To 0 | Antialias Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.5 } Process 4 : Composite Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 14 | Percent Mask : Link_To 0 | Antialias Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.5 } Process 5 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grunge Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Shader 6 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.69 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 8 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Noise 7 : Fractal_1 Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 2.04082, 0, 0, 0 Trans_1 : 0, 2.04082, 0, 0 Trans_2 : 0, 0, 2.04082, 0 Common: Roughness : 0.85 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 5 | Percent High : 1 } Process 8 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 7 | Percent Color: Background : Link_To 1 | Color } Noise 9 : Plasma Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.1 Blend_Function : 0 Brightness : 0.5 Contrast : 0.87 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : 1 } Generator 10 : Linear Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : Link_To 3 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 11 : Linear Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 4 Amplitude : Link_To 4 | Percent Phase_Amount : 0.375 Phase_Min : 0 Phase_Max : 4 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 12 : Linear Function { DarkData: 5, -1, 200 Common: Input : 0 Frequency : 3 Amplitude : 0.5 Phase_Amount : 0.333 Phase_Min : 0 Phase_Max : 3 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 13 : Linear Function { DarkData: 7, 1, 200 Common: Input : 0 Frequency : 3 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 3 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 14 : Linear Function { DarkData: 7, 0, 200 Common: Input : 0 Frequency : 3 Amplitude : 0.5 Phase_Amount : 0.667 Phase_Min : 0 Phase_Max : 3 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Camo 1 Tweak : 215, 198, 74 Tweak : IF_COLOR Tweak : Camo 2 Tweak : 173, 162, 152 Tweak : IF_COLOR Tweak : Outline Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Grunge Tweak : 0.3 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.15 Tweak : IF_PERCENT Tweak : Antialias Tweak : 0.5 Tweak : IF_INT Tweak : Seed Tweak : 1 }