DarkTree Metal Holes Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This texture generates a silver metal surface with holes in it. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Process 1 : Darken Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 4 | Percent Color: Background : Link_To 3 | Color } Noise 2 : Fractal_1 Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.75 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.69 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0 High : 0.7 } Natural 3 : Agate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.535 Input_Seed : Link_To 0 | Input Seed Color: Low : Link_To 0 | Silver 1 High : Link_To 0 | Silver 2 } Noise 4 : Fractal_1 Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.605 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 6 | Percent Contrast : 0.6 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0.373 High : 1 } Process 5 : Composite Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 6 : Composite Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.5 } Process 7 : Composite Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 0.4 Percent_B : 1 } Pattern 8 : Dots Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 0 | Hole Size Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Hole Shift Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Dot : 0, 0, 0 Background : Link_To 1 | Color } Pattern 9 : Dots Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 0 | Hole Size Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Hole Shift Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : 0 Background : 1 } Shader 10 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.571 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.255 Light2_Rotate : 0.275 Surface_Color : Link_To 8 | Color Diffuse_Level : Link_To 7 | Percent Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 23 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : Link_To 0 | Metal Highlight Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 20 | Percent Environment : Link_To 12 | Color Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 22 | Bump Alpha : Link_To 9 | Percent } Process 11 : Contrast Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Contrast : Link_To 5 | Percent Percent: Median : 0.8 Background : Link_To 2 | Percent } Gradient 12 : Linear_Gradient Color { DarkData: 1, 6, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : Link_To 13 | Color Bottom : 255, 253, 180 } Natural 13 : Clouds Color { DarkData: 2, 6, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.67 Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.535 Contrast : 0.65 Input_Seed : 1 Color: Background : 0, 40, 120 Puff : 255, 255, 255 } External 14 : Incident Percent { DarkData: 3, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Percent: Edge : Link_To 15 | Percent Facing : Link_To 17 | Percent } Process 15 : Composite Percent { DarkData: 5, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 16 : Add Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Percent: Percent_A : Link_To 0 | Hole Size Percent_B : Link_To 0 | Hole Rounding } Process 17 : Composite Percent { DarkData: 4, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.1 } Noise 18 : Fractal_1 Percent { DarkData: 3, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.75 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 21 | Percent Contrast : 0.69 Input_Seed : Link_To 0 | Input Seed Percent: Low : 0.4 High : 1 } Process 19 : Darken Percent { DarkData: 2, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 18 | Percent Percent: Background : Link_To 14 | Percent } Pattern 20 : Dots Percent { DarkData: 1, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 0 | Hole Size Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Hole Shift Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : 0 Background : Link_To 19 | Percent } Process 21 : Composite Percent { DarkData: 4, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tarnish Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Pattern 22 : Dots Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : 0.6 Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Hole Shift Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : 0 Background : 0 Bevel_Width : Link_To 16 | Percent Bevel_Profile : Link_To 24 | Percent Bump_Scale : -0.49 } Pattern 23 : Dots Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 0 | Hole Size Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Hole Shift Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : 0 Background : Link_To 11 | Percent } Generator 24 : S_Curve Function { DarkData: 2, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Silver 1 Tweak : 182, 182, 182 Tweak : IF_COLOR Tweak : Silver 2 Tweak : 255, 255, 255 Tweak : IF_FLOAT Tweak : Hole Shift Tweak : 0.5 Tweak : IF_PERCENT Tweak : Hole Size Tweak : 0.5 Tweak : IF_PERCENT Tweak : Hole Rounding Tweak : 0.195 Tweak : IF_PERCENT Tweak : Metal Highlight Tweak : 1 Tweak : IF_PERCENT Tweak : Tarnish Tweak : 0.235 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.03 Tweak : IF_INT Tweak : Input Seed Tweak : 126 }