DarkTree Crust Version: 2.00 Modified: 03/27/2001 Author: Skyler (Darkling Simulations) // A crusty stone looking surface like you might see near a natural // spring. Use the Crust Skew and Crust Level tweaks to change the // distribution of the crust. Pref_Map: Frame Rep_Frame: 1 Type: UNKNOWN Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Generator 1 : Bell Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : Link_To 0 | Crust Skew } Process 2 : Darken Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 0 | Crust Level Percent: Background : Link_To 4 | Percent } Shader 3 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 6 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Level Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 7 | Bump Alpha : 1 } Natural 4 : Pumice Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Pit_Depth : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Roughness : 0.5 Brightness : 0.5 Contrast : 0.301 Pit_Size : 0.25 Density : 3 Strata_Function : 0 Blend_Function : Link_To 1 | Percent Input_Seed : Link_To 0 | Seed Percent: Pit : 1 Background : 0 } External 5 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 2 | Percent } Gradient 6 : Mask_Gradient Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.5 Shell_Position_3 : 1 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 5 | Percent Color: Shell_Value_1 : Link_To 0 | Base Shell_Value_2 : Link_To 0 | Transition Shell_Value_3 : Link_To 0 | Crust Shell_Value_4 : 0, 255, 255 Shell_Value_5 : 0, 0, 255 } Gradient 7 : Mask_Gradient Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.999 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 5 | Percent Bump: Shell_Value_1 : 0 Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Bump_Scale : 0.1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_INT Tweak : Seed Tweak : 1 Tweak : IF_COLOR Tweak : Crust Tweak : 230, 200, 135 Tweak : IF_COLOR Tweak : Transition Tweak : 65, 60, 40 Tweak : IF_COLOR Tweak : Base Tweak : 125, 115, 77 Tweak : IF_PERCENT Tweak : Crust Level Tweak : 1 Tweak : IF_PERCENT Tweak : Crust Skew Tweak : 0.5 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0.2 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.2 }