DarkTree Suolo Marmo Version: 2.00 Modified: 08/20/2002 Author: Alain Bertrand // Suolo di Marmo per interno 2D. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Bricks Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 11 | Percent Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : Link_To 5 | Bump Bevel_Width : Link_To 12 | Percent Bevel_Profile : 0 Bump_Scale : 0.05 } Pattern 2 : Bricks Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 11 | Percent Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 15 | Color Mortar : Link_To 4 | Color } Control 3 : Randomizer Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 3.54872e-023, 0 Trans_2 : 0, 2.67024e-022, 1, 0 Common: Input_Seed : 1 Color: Hue_Minimum : Link_To 13 | Percent Hue_Maximum : Link_To 13 | Percent Saturation_Minimum : 0.3 Saturation_Maximum : 0.7 Value_Minimum : 0.6 Value_Maximum : 1 } Noise 4 : Rough Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Mortar 1 High : Link_To 0 | Mortar 2 } Noise 5 : Rough Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : 0.5 } Pattern 6 : Bricks Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0.007 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 20 | Percent Mortar : 0 } External 7 : Cache Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 6 | Percent } Gradient 8 : Mask_Gradient Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 7 | Percent Percent: Shell_Value_1 : Link_To 0 | Rock Specular Shell_Value_2 : Link_To 0 | Vein Specular Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Gradient 9 : Mask_Gradient Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 7 | Percent Percent: Shell_Value_1 : Link_To 0 | Rock Gloss Shell_Value_2 : Link_To 0 | Vein Gloss Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Gradient 10 : Mask_Gradient Percent { DarkData: 1, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 7 | Percent Percent: Shell_Value_1 : Link_To 0 | Rock Reflect Shell_Value_2 : Link_To 0 | Vein Reflect Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Process 11 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.2 } Process 12 : Composite Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.005 Percent_B : 0.25 } Process 13 : Composite Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 0.35, 0, 0, 0 Trans_1 : 0, 0.35, 1.70722e-015, 0 Trans_2 : 0, -1.70722e-015, 0.35, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Vein Hue Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Shader 14 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 2 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 8 | Percent Specular_Function : 0.5 Glossiness : Link_To 9 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 10 | Percent Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 1 | Bump Alpha : 1 } Control 15 : Shuffle_Translate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 1 Y_Amount : 1 Z_Amount : 1 Color: Background : Link_To 16 | Color } Deform 16 : Warp Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 17 | Color } Natural 17 : Venation Color { DarkData: 4, 0, 200 Transform: Trans_0 : 2.85714, 0, 0, 0 Trans_1 : 0, 2.85714, 0, 0 Trans_2 : 0, 0, 2.85714, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.3 Contrast : 0.5 Input_Seed : 1 Color: Background : Link_To 18 | Color Veins : Link_To 19 | Color } Noise 18 : Fractal Color { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Color: Low : Link_To 0 | Rock 1 High : Link_To 0 | Rock 2 } Natural 19 : Birdshot Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, -4.87776e-015, 0 Trans_2 : 0, 4.87776e-015, 1, 0 Common: Shot_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : Link_To 18 | Color Shots : Link_To 3 | Color } Control 20 : Shuffle_Translate Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 1 Y_Amount : 1 Z_Amount : 1 Percent: Background : Link_To 21 | Percent } Deform 21 : Warp Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Percent: Background : Link_To 22 | Percent } Natural 22 : Venation Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 2.85714, 0, 0, 0 Trans_1 : 0, 2.85714, 0, 0 Trans_2 : 0, 0, 2.85714, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.4 Contrast : 0.7 Input_Seed : 1 Percent: Background : 0 Veins : Link_To 23 | Percent } Natural 23 : Birdshot Percent { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, -4.87776e-015, 0 Trans_2 : 0, 4.87776e-015, 1, 0 Common: Shot_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Background : 0 Shots : Link_To 24 | Percent } Control 24 : Randomizer Percent { DarkData: 8, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 4.87776e-015, 0 Trans_2 : 0, -4.87776e-015, 1, 0 Common: Input_Seed : 1 Percent: Percent_Minimum : 1 Percent_Maximum : 0.5 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Rock 1 Tweak : 247, 227, 227 Tweak : IF_COLOR Tweak : Rock 2 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Mortar 1 Tweak : 128, 128, 128 Tweak : IF_COLOR Tweak : Mortar 2 Tweak : 192, 192, 192 Tweak : IF_PERCENT Tweak : Vein Hue Tweak : 0 Tweak : IF_PERCENT Tweak : Mortar Width Tweak : 0.15 Tweak : IF_PERCENT Tweak : Rock Specular Tweak : 0.2 Tweak : IF_PERCENT Tweak : Rock Gloss Tweak : 0.4 Tweak : IF_PERCENT Tweak : Rock Reflect Tweak : 0 Tweak : IF_PERCENT Tweak : Vein Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Vein Gloss Tweak : 0.1 Tweak : IF_PERCENT Tweak : Vein Reflect Tweak : 0.2 }