DarkTree Red Agate Version: 2.00 Modified: 10/30/2002 Author: Grimalkin // A red agate texture that grew out of one of my attempts to // create Fanari marble. A fairly slow texture - but reasonably // successful. Grimalkin (Leslie Swanson) Finished on March 12, // 2000. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Deform 1 : Warp Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.43 Density : 0.35 Distortion : 0.44 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 2 | Color } Natural 2 : Venation Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -1.23 Common: Roughness : 0.47 Lacunarity : 0.105 Lacunarity_Lock : FALSE Density : 1 Vein_Width : 0.255 Strata_Function : 0 Blend_Function : 0 Brightness : 0.46 Contrast : 0.715 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 3 | Color Veins : Link_To 0 | Color 3 } Natural 3 : Clouds Color { DarkData: 4, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 1.5, 0, 0 Trans_2 : 0, 0, 1, -1.91 Common: Roughness : 0.325 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 5 Puff_Size : 0.705 Strata_Function : 0 Blend_Function : 0 Brightness : 0.47 Contrast : 0.905 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 23 | Color Puff : Link_To 4 | Color } Natural 4 : Clouds Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 3.14 Common: Roughness : 0.325 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 5 Puff_Size : 0.535 Strata_Function : 0 Blend_Function : 0 Brightness : 0.49 Contrast : 0.735 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 23 | Color Puff : Link_To 6 | Color } Deform 5 : Turbulence Color { DarkData: 7, 0, 200 Transform: Trans_0 : 0.00336, 0, 0, 0 Trans_1 : 0, 0.00504, 0, -0.1008 Trans_2 : 0, 0, 0.00168, 0 Common: Turbulence : 0.85 Density : 0.77 Distortion : 0.765 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 7 | Color } Noise 6 : Rough Color { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.925 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 8 | Color High : Link_To 9 | Color } Natural 7 : Agate Color { DarkData: 8, 0, 200 Transform: Trans_0 : 6.09524, 0, 0, 0 Trans_1 : 0, 12.1905, 0, 0 Trans_2 : 0, 0, 6.09524, 0 Common: Roughness : 0.66 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.95 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Noise 8 : Fractal_1 Color { DarkData: 7, 1, 200 Transform: Trans_0 : 0.0446429, 0, 0, 0 Trans_1 : 0, 0.0446429, 0, 0 Trans_2 : 0, 0, 0.0446429, 0 Common: Roughness : 1 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.885 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 4 } Natural 9 : Pestilence Color { DarkData: 7, 2, 200 Transform: Trans_0 : 0.144338, 0.0833333, 0, -0.0994016 Trans_1 : -0.166667, 0.288675, 0, -0.0776705 Trans_2 : 0, 0, 0.333333, 0 Common: Roughness : 1 Lacunarity : 0.83 Lacunarity_Lock : FALSE Turbulence : 0.555 Strata_Function : 0 Blend_Function : 0 Brightness : 0.455 Contrast : 0.92 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 4 High : Link_To 10 | Color } Natural 10 : Agate Color { DarkData: 8, 2, 200 Transform: Trans_0 : 3.09295, 0.892856, 0, -0.59641 Trans_1 : -1.78571, 1.54647, 0, -0.233012 Trans_2 : 0, 0, 3.57143, 0 Common: Roughness : 0.7 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.95 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 4 High : Link_To 0 | Color 5 } Natural 11 : Venation Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 16 | Percent Lacunarity : 0.105 Lacunarity_Lock : FALSE Density : 1 Vein_Width : Link_To 15 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : 0.46 Contrast : 0.715 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Veins : 0.645 } Deform 12 : Turbulence Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.12 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.3 Density : 0.75 Distortion : 0.5 Scale_Factor : 1.3 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 11 | Percent } Process 13 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 12 | Percent Invert : FALSE Color: Color_A : Link_To 1 | Color Color_B : Link_To 14 | Color } Process 14 : HSV_Attractor Color { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Color 3 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 0.313 Val_Amount : 0.779 } Process 15 : Composite Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0.12 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Crack Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Process 16 : Composite Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0.12 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Cracks Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Shader 17 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0.08 Light2_Rotate : 0.02 Surface_Color : Link_To 13 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 21 | Percent Specular_Function : 0.5 Glossiness : 0.8 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 19 | Bump Alpha : 1 } Natural 18 : Venation Bump { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 16 | Percent Lacunarity : 0.105 Lacunarity_Lock : FALSE Density : 1 Vein_Width : Link_To 15 | Percent Strata_Function : 0 Blend_Function : Link_To 20 | Percent Brightness : 0.46 Contrast : 0.715 Input_Seed : Link_To 0 | Seed Bump: Background : 0 Veins : 1.45 Bump_Scale : -0.14 } Deform 19 : Turbulence Bump { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.12 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.3 Density : 0.75 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 18 | Bump } Generator 20 : Round Function { DarkData: 4, -1, 200 Common: Input : 0 Frequency : 0.6 Amplitude : 0.5 Phase_Amount : 0.105 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Deform 21 : Turbulence Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.12 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.3 Density : 0.75 Distortion : 0.5 Scale_Factor : 1.3 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 22 | Percent } Natural 22 : Venation Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 16 | Percent Lacunarity : 0.105 Lacunarity_Lock : FALSE Density : 1 Vein_Width : Link_To 15 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : 0.46 Contrast : 0.715 Input_Seed : Link_To 0 | Seed Percent: Background : 0.605 Veins : 0 } Natural 23 : Lumps Color { DarkData: 6, 0, 200 Transform: Trans_0 : 83.3333, 0, 0, 0 Trans_1 : 0, 111.111, 0, 20 Trans_2 : 0, 0, 166.667, 0 Common: Lump_Size : 0.01 Density : 0.795 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 5 | Color Lumps : Link_To 0 | Color 3 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 86, 27, 11 Tweak : IF_COLOR Tweak : Color 2 Tweak : 57, 27, 11 Tweak : IF_COLOR Tweak : Color 3 Tweak : 199, 153, 122 Tweak : IF_COLOR Tweak : Color 4 Tweak : 153, 92, 63 Tweak : IF_COLOR Tweak : Color 5 Tweak : 100, 70, 59 Tweak : IF_PERCENT Tweak : Cracks Tweak : 0.285 Tweak : IF_PERCENT Tweak : Crack Width Tweak : 0.3 Tweak : IF_INT Tweak : Seed Tweak : 1 }