DarkTree Space::Nebula Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This is a colorful nebula texture with stars. It could make a // pretty nice background for a space scene. The nebula pattern is // actually cylindrical so you can change its pattern by // translating through it. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Deform 1 : Warp Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.385 Density : 0.7 Distortion : 0.595 Scale_Factor : 1 Input_Seed : 1 Percent: Background : Link_To 2 | Percent } Noise 2 : Ether Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.36 Strata_Function : 0 Blend_Function : 0 Brightness : 0.37 Contrast : 0.75 Input_Seed : 1 Percent: Low : 0 High : Link_To 3 | Percent } Gradient 3 : Relative_Shells Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.09 Shell_Position_3 : 0.165 Shell_Position_4 : 0.2 Shell_Position_5 : 0.4 Repeat_Flag : FALSE Absolute_Flag : FALSE Percent: Background : 0 Shell_Value_1 : 1 Shell_Value_2 : 0.165 Shell_Value_3 : 0.54 Shell_Value_4 : 0.71 Shell_Value_5 : 0.4 } Gradient 4 : Square_Gradient Color { DarkData: 5, 0, 200 Transform: Trans_0 : 2.85714, 0, 0, 0 Trans_1 : 0, 2.85714, 0, 0 Trans_2 : 0, 0, 2.85714, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top_Left : Link_To 0 | Color 3 Top_Right : Link_To 0 | Color 4 Bottom_Left : Link_To 0 | Color 2 Bottom_Right : Link_To 0 | Color 1 } Gradient 5 : Square_Gradient Color { DarkData: 4, 0, 200 Transform: Trans_0 : 2.85714, 0, 0, 0 Trans_1 : 0, 2.85714, 0, 0 Trans_2 : 0, 0, 2.85714, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top_Left : Link_To 0 | Color 6 Top_Right : Link_To 0 | Color 7 Bottom_Left : Link_To 0 | Color 5 Bottom_Right : Link_To 0 | Color 1 } Natural 6 : Lumps Color { DarkData: 1, 0, 200 Transform: Trans_0 : 5.55556, 0, 0, 0 Trans_1 : 0, 5.55556, 0, 0 Trans_2 : 0, 0, 5.55556, 0 Common: Lump_Size : Link_To 11 | Percent Density : 0 Blend_Function : 0 Input_Seed : 16 Sampling_Options : NONE Color: Background : Link_To 7 | Color Lumps : Link_To 8 | Color } Natural 7 : Lumps Color { DarkData: 2, 0, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Lump_Size : Link_To 11 | Percent Density : 0.5 Blend_Function : 0 Input_Seed : 16 Sampling_Options : NONE Color: Background : Link_To 9 | Color Lumps : Link_To 8 | Color } Control 8 : Randomizer Color { DarkData: 3, -1, 200 Transform: Trans_0 : 0.18, 0, 0, 0 Trans_1 : 0, 0.18, 0, 0 Trans_2 : 0, 0, 0.18, 0 Common: Input_Seed : 1 Color: Hue_Minimum : 0.485 Hue_Maximum : 0.555 Saturation_Minimum : 0 Saturation_Maximum : 0.22 Value_Minimum : Link_To 10 | Percent Value_Maximum : Link_To 10 | Percent } Gradient 9 : Mask_Gradient Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.0225, 0, 0, 0 Trans_1 : 0, 0.0225, 0, 0 Trans_2 : 0, 0, 0.0225, 0 Common: Number_Of_Shells : 4 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.395 Shell_Position_3 : 0.505 Shell_Position_4 : 1 Shell_Position_5 : 1 Mask : Link_To 1 | Percent Color: Shell_Value_1 : 0, 0, 0 Shell_Value_2 : Link_To 4 | Color Shell_Value_3 : Link_To 5 | Color Shell_Value_4 : 255, 255, 255 Shell_Value_5 : 255, 128, 0 } Process 10 : Composite Percent { DarkData: 4, -2, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Star Brightness Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 11 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 0.0225, 0, 0, 0 Trans_1 : 0, 0.0225, 0, 0 Trans_2 : 0, 0, 0.0225, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Star Brightness Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.01 } Shader 12 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 6 | Color Diffuse_Level : 0 Diffuse_Function : 0.5 Luminosity : 1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 205, 177, 204 Tweak : IF_COLOR Tweak : Color 2 Tweak : 128, 255, 128 Tweak : IF_COLOR Tweak : Color 3 Tweak : 1, 209, 254 Tweak : IF_COLOR Tweak : Color 4 Tweak : 177, 208, 174 Tweak : IF_COLOR Tweak : Color 5 Tweak : 249, 243, 136 Tweak : IF_COLOR Tweak : Color 6 Tweak : 117, 118, 138 Tweak : IF_COLOR Tweak : Color 7 Tweak : 136, 119, 119 Tweak : IF_PERCENT Tweak : Star Brightness Tweak : 0.75 }