DarkTree Ice Moon Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This darktree generates an icy moon with cracks showing oceans // below. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Natural 1 : Clouds Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : Link_To 3 | Percent Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.5 Strata_Function : Link_To 2 | Percent Blend_Function : Link_To 2 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 0 | Water Color Puff : Link_To 0 | Ice Color } Generator 2 : Sine_Wave Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : Link_To 0 | Crawl Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Natural 3 : Venation Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : 0 Veins : 1 } Natural 4 : Clouds Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : Link_To 3 | Percent Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.5 Strata_Function : Link_To 2 | Percent Blend_Function : Link_To 2 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 0 | Water Glossiness Puff : Link_To 0 | Ice Glossiness } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.51 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.56 Light2_Rotate : 0.5 Surface_Color : Link_To 1 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 6 | Percent Specular_Function : 0.5 Glossiness : Link_To 4 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Natural 6 : Clouds Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : Link_To 3 | Percent Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.5 Strata_Function : Link_To 2 | Percent Blend_Function : Link_To 2 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 0 | Water Specular Puff : Link_To 0 | Ice Specular } } Trigger_Bank: 1, 30 Tweaker { Tweak : IF_COLOR Tweak : Ice Color Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Water Color Tweak : 0, 40, 120 Tweak : IF_PERCENT Tweak : Crawl Tweak : 0 Tweak : IF_PERCENT Tweak : Water Specular Tweak : 0.48 Tweak : IF_PERCENT Tweak : Water Glossiness Tweak : 0.48 Tweak : IF_PERCENT Tweak : Ice Specular Tweak : 0.1 Tweak : IF_PERCENT Tweak : Ice Glossiness Tweak : 0.1 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_INT Tweak : Seed Tweak : 1 }