DarkTree Square Wood Floor Version: 2.00 Modified: 08/13/2002 Author: Alain Bertrand // Plane Square Wood Parquet Floor. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Process 1 : Fade Color { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 3 | Percent Color: Background : Link_To 2 | Color } Process 2 : Darken Color { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 5 | Percent Color: Background : Link_To 4 | Color } Gradient 3 : Absolute_Shells Percent { DarkData: 6, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : Link_To 6 | Percent Shell_Position_1 : 0 Shell_Position_2 : 0.166667 Shell_Position_3 : 0.333333 Shell_Position_4 : 0.5 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : TRUE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 17 | Percent Shell_Value_2 : Link_To 17 | Percent Shell_Value_3 : Link_To 17 | Percent Shell_Value_4 : Link_To 17 | Percent Shell_Value_5 : 1 Shell_Value_6 : 1 } Process 4 : Composite Color { DarkData: 6, 1, 200 Transform: Trans_0 : -4.37114e-008, 2, 0, 0 Trans_1 : -1, -8.74228e-008, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 9 | Percent Invert : FALSE Color: Color_A : Link_To 7 | Color Color_B : Link_To 8 | Color } Gradient 5 : Absolute_Shells Percent { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 2 Blend_Function : Link_To 10 | Percent Shell_Position_1 : 0 Shell_Position_2 : 0.166667 Shell_Position_3 : 0.333333 Shell_Position_4 : 0.5 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : TRUE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 18 | Percent Shell_Value_2 : Link_To 18 | Percent Shell_Value_3 : 1 Shell_Value_4 : 1 Shell_Value_5 : 1 Shell_Value_6 : 1 } Generator 6 : Square_Wave Function { DarkData: 7, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Rising_Edge : 0.5 } Natural 7 : Agate Color { DarkData: 7, 1, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Deform 8 : Warp Color { DarkData: 8, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.25 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 11 | Color } Deform 9 : Warp Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.25 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 12 | Percent } Generator 10 : Square_Wave Function { DarkData: 7, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Rising_Edge : 0.5 } Natural 11 : Birdshot Color { DarkData: 9, 1, 200 Transform: Trans_0 : 20, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Shot_Size : 0.5 Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : Link_To 0 | Color 3 Shots : Link_To 0 | Color 2 } Natural 12 : Birdshot Percent { DarkData: 9, 0, 200 Transform: Trans_0 : 20, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Shot_Size : 0.5 Density : 0.1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Background : 0 Shots : 0.341176 } Deform 13 : Warp Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 10, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 10, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.25 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 15 | Bump } Deform 14 : Mirrored_Sections Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : Link_To 0 | Pattern Percent: Background : Link_To 21 | Percent } Natural 15 : Birdshot Bump { DarkData: 5, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 0.4, 0, 0 Trans_2 : 0, 0, 0.2, 0 Common: Shot_Size : 0.5 Density : 0.01 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Background : 0 Shots : 0 Bump_Scale : Link_To 36 | Bump Bevel_Profile : 0 } Pattern 16 : Checkerboard Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Row Shift Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Color: Color_A : Link_To 28 | Color Color_B : Link_To 28 | Color } Control 17 : Randomizer Percent { DarkData: 8, 3, 200 Transform: Trans_0 : 0.075, 0, 0, 0 Trans_1 : 0, 0.075, 0, 0 Trans_2 : 0, 0, 0.075, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0.2 Percent_Maximum : 0.6 } Control 18 : Randomizer Percent { DarkData: 8, 2, 200 Transform: Trans_0 : 0.075, 0, 0, 0 Trans_1 : 0, 0.075, 0, 0 Trans_2 : 0, 0, 0.075, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0.8 Percent_Maximum : 1 } Control 19 : Shuffle_Translate Color { DarkData: 3, 1, 200 Transform: Trans_0 : 9.99998, 0, 0, 0 Trans_1 : 0, 9.99998, 0, 0 Trans_2 : 0, 0, 9.99998, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 0.2 Y_Amount : 0.2 Z_Amount : 0 Color: Background : Link_To 1 | Color } Pattern 20 : Checkerboard Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Row Shift Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Percent: Percent_A : Link_To 14 | Percent Percent_B : Link_To 14 | Percent } Control 21 : Shuffle_Translate Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 9.99998, 0, 0, 0 Trans_1 : 0, 9.99998, 0, 0 Trans_2 : 0, 0, 9.99998, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 0.2 Y_Amount : 0.2 Z_Amount : 0 Percent: Background : Link_To 22 | Percent } Gradient 22 : Absolute_Shells Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : Link_To 24 | Percent Shell_Position_1 : 0 Shell_Position_2 : 0.166667 Shell_Position_3 : 0.333333 Shell_Position_4 : 0.5 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : TRUE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 23 | Percent Shell_Value_2 : Link_To 23 | Percent Shell_Value_3 : Link_To 23 | Percent Shell_Value_4 : Link_To 23 | Percent Shell_Value_5 : 1 Shell_Value_6 : 1 } Control 23 : Randomizer Percent { DarkData: 7, -1, 200 Transform: Trans_0 : 0.075, 0, 0, 0 Trans_1 : 0, 0.075, 0, 0 Trans_2 : 0, 0, 0.075, 0 Common: Input_Seed : Link_To 0 | Seed Percent: Percent_Minimum : 0.3 Percent_Maximum : 0.6 } Generator 24 : Square_Wave Function { DarkData: 8, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Rising_Edge : 0.5 } Pattern 25 : Checkerboard Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : Link_To 0 | Row Shift Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Bump: Bump_A : Link_To 29 | Bump Bump_B : Link_To 29 | Bump Bevel_Width_A : 0 Bevel_Profile_A : 0 Bevel_Width_B : 0 Bevel_Profile_B : 0 Bump_Scale : 1 } Pattern 26 : Stripes Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 10, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Center : 0.5 Width : 0.4 Blend_Function : Link_To 35 | Percent Bump: Stripe : 0 Background : 0 Bevel_Width : 0.1 Bevel_Profile : 0 Bump_Scale : 0.3 } Process 27 : Add Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 13 | Bump Bump_B : Link_To 26 | Bump } Deform 28 : Mirrored_Sections Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : Link_To 0 | Pattern Color: Background : Link_To 19 | Color } Deform 29 : Mirrored_Sections Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Mirrors : Link_To 0 | Pattern Bump: Background : Link_To 27 | Bump } Gradient 30 : Mask_Gradient Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.35 Shell_Position_3 : 0.75 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 31 | Percent Percent: Shell_Value_1 : Link_To 0 | Specular Shell_Value_2 : Link_To 0 | Specular Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } External 31 : Cache Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 20 | Percent } Gradient 32 : Mask_Gradient Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.35 Shell_Position_3 : 1 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 31 | Percent Percent: Shell_Value_1 : 0.255 Shell_Value_2 : Link_To 0 | Reflectivity Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Gradient 33 : Mask_Gradient Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 3 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.435 Shell_Position_3 : 1 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 31 | Percent Percent: Shell_Value_1 : 0.565 Shell_Value_2 : Link_To 0 | Diffuse Shell_Value_3 : Link_To 0 | Diffuse Shell_Value_4 : 1 Shell_Value_5 : 0 } Shader 34 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.6 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 16 | Color Diffuse_Level : Link_To 33 | Percent Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 30 | Percent Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 32 | Percent Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 25 | Bump Alpha : 1 } Generator 35 : Gain Function { DarkData: 5, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Process 36 : Composite Bump { DarkData: 6, 4, 200 Transform: Trans_0 : 0.05, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Bump: Bump_A : 0 Bump_B : 0.01 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 128, 0 Tweak : IF_COLOR Tweak : Color 2 Tweak : 128, 0, 0 Tweak : IF_COLOR Tweak : Color 3 Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.7 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.14 Tweak : IF_PERCENT Tweak : Roughness Tweak : 1 Tweak : IF_FLOAT Tweak : Row Shift Tweak : 0 Tweak : IF_INT Tweak : Seed Tweak : 1 Tweak : IF_INT Tweak : Pattern Tweak : 2 }