DarkTree Catelle_Marmo Version: 2.00 Modified: 08/13/2002 Author: Alain Bertrand // Catelle in marmo Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Deform 1 : Warp Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.8 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 9 | Color } Process 2 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 0.2 Percent_B : 1 } Noise 3 : Ether Color { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 11 | Color High : Link_To 0 | Rock Color } Pattern 4 : Bricks Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 0 | Mortar Width Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 10 | Color Mortar : Link_To 0 | Mortar Color } Pattern 5 : Bricks Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : Link_To 0 | Mortar Width Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : 0 Bevel_Width : Link_To 2 | Percent Bevel_Profile : Link_To 14 | Percent Bump_Scale : 0.06 } Pattern 6 : Bricks Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0.05 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 0 | Glossiness Mortar : 0 } Pattern 7 : Bricks Percent { DarkData: 1, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0.05 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 0 | Reflectivity Mortar : 0 } Control 8 : Switch Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 16 | Color Background_2 : Link_To 17 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Natural 9 : Venation Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 3 | Color Veins : Link_To 8 | Color } Control 10 : Shuffle_Translate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed X_Amount : 1 Y_Amount : 1 Z_Amount : 1 Color: Background : Link_To 1 | Color } Process 11 : HSV_Attractor Color { DarkData: 6, -2, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 0.37, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Rock Color Hue_Invert : FALSE Sat_Invert : TRUE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 0.75 Val_Amount : 0.75 } Shader 12 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.8 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.05 Light2_Rotate : 0.29 Surface_Color : Link_To 4 | Color Diffuse_Level : Link_To 13 | Percent Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 15 | Percent Specular_Function : 0.5 Glossiness : Link_To 6 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 7 | Percent Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 5 | Bump Alpha : 1 } Pattern 13 : Bricks Percent { DarkData: 1, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0.05 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 0 | Diffuse Mortar : 0.1 } Generator 14 : Bell Function { DarkData: 2, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : 0.5 } Pattern 15 : Bricks Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Mortar_Width : 0.05 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : Link_To 0 | Specular Mortar : 0 } Process 16 : HSV_Attractor Color { DarkData: 6, -1, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 0.37, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Vein Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 18 | Percent Val_Amount : Link_To 19 | Percent } Process 17 : HSV_Attractor Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Vein Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 20 | Percent Val_Amount : Link_To 21 | Percent } Control 18 : Randomizer Percent { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 51 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 19 : Randomizer Percent { DarkData: 8, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 52 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 20 : Randomizer Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 53 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 21 : Randomizer Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 54 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Process 22 : Composite Percent { DarkData: 9, -1, 200 Transform: Trans_0 : 2.7027, 0, 0, 0 Trans_1 : 0, 2.7027, 0, 0 Trans_2 : 0, 0, 2.7027, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Vein Color Vary Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Rock Color Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Vein Color Tweak : 127, 63, 63 Tweak : IF_COLOR Tweak : Mortar Color Tweak : 220, 220, 220 Tweak : IF_PERCENT Tweak : Vein Color Vary Tweak : 0.3 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.3 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.1 Tweak : IF_PERCENT Tweak : Mortar Width Tweak : 0.05 Tweak : IF_INT Tweak : Seed Tweak : 1 }