DarkTree CutPileCarpet Version: 2.00 Modified: 05/23/2001 Author: Jane Lin // This texture is a basic cut pile carpet with some color // variation. Make sure to rotate it to align with your object. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 4.42368, 0, 0, 0 Trans_1 : 0, 4.42368, 0, 0 Trans_2 : 0, 0, 4.42368, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.2 Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Fill Amount Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 5 | Color High : Link_To 0 | Fill Color } Natural 2 : Birdshot Color { DarkData: 1, 0, 200 Transform: Trans_0 : 3.01408, 0, 0, 0 Trans_1 : 0, 3.01408, 0, 0 Trans_2 : 0, 0, 3.01408, 0 Common: Shot_Size : 0.55 Density : 1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : 0, 0, 0 Shots : Link_To 1 | Color } Natural 3 : Birdshot Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 3.01408, 0, 0, 0 Trans_1 : 0, 3.01408, 0, 0 Trans_2 : 0, 0, 3.01408, 0 Common: Shot_Size : 0.55 Density : 1 Blend_Function : 0 Input_Seed : Link_To 0 | Seed Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Background : 0 Shots : 0.5 Bump_Scale : 0.08 Bevel_Profile : 0 } Shader 4 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.66 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 2 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.02 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Process 5 : Hue_Rotate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.075, 0, 0, 0 Trans_1 : 0, 0.075, 0, 0 Trans_2 : 0, 0, 0.075, 0 Common: Invert : FALSE Amount : Link_To 6 | Percent Color: Background : Link_To 0 | Carpet Color } Control 6 : Randomizer Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Input_Seed : 28 Percent: Percent_Minimum : Link_To 8 | Percent Percent_Maximum : Link_To 7 | Percent } Process 7 : Composite Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Color Variation Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 1 } Process 8 : Invert Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 1 Percent: Background : Link_To 7 | Percent } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Carpet Color Tweak : 131, 62, 10 Tweak : IF_PERCENT Tweak : Color Variation Tweak : 0.06 Tweak : IF_COLOR Tweak : Fill Color Tweak : 66, 61, 58 Tweak : IF_PERCENT Tweak : Fill Amount Tweak : 0.09 Tweak : IF_INT Tweak : Seed Tweak : 1 }