DarkTree Wooden Scales Version: 2.00 Modified: 05/15/2003 Author: Skyler Swanson // Very rich looking wooden scales. I'm not sure what this could be // used for but it does look nice :-) Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Scales Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Sharpness : Link_To 0 | Sharpness Edge_Width : 0.07 Overlap : 0.2 Tilt : Link_To 13 | Percent Blend_Function : 0 Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Color: Scale : Link_To 7 | Color Edge : 0, 0, 0 } Pattern 2 : Scales Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Width : 0.5 Height : 0.5 Depth : 0.5 Sharpness : Link_To 0 | Sharpness Edge_Width : 0.1 Overlap : 0.2 Tilt : Link_To 12 | Percent Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Scale : 0 Edge : 0 Bevel_Profile : 0 Bump_Scale : 1 } Control 3 : Switch Color { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 3.24, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 5 | Color Background_2 : Link_To 4 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Process 4 : Hue_Rotate Color { DarkData: 5, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 23 | Percent Color: Background : Link_To 17 | Color } Process 5 : Hue_Rotate Color { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 23 | Percent Color: Background : Link_To 16 | Color } Process 6 : Composite Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tilt Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Control 7 : Shuffle_Translate Color { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 1 X_Amount : 1 Y_Amount : 1 Z_Amount : 1 Color: Background : Link_To 14 | Color } Process 8 : Composite Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 0.0625, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Specular Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.9 } Process 9 : Composite Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 0.0625, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Specular Invert : FALSE Percent: Percent_A : 0.1 Percent_B : 1 } Process 10 : HSV_Attractor Color { DarkData: 4, 1, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 1.1988, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Scale Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 0.1 Val_Amount : 0.1 } Shader 11 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.665 Light1_Rotate : 0.9 Light2_Color : 0, 0, 0 Light2_Rise : 0.55 Light2_Rotate : 0.73 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 15 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 2 | Bump Alpha : 1 } Generator 12 : Sine_Wave Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : Link_To 6 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 13 : Sine_Wave Function { DarkData: 2, 1, 200 Common: Input : 0 Frequency : 0.8 Amplitude : Link_To 6 | Percent Phase_Amount : 0.24 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Natural 14 : Pestilence Color { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.308642, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.3 Lacunarity_Lock : FALSE Turbulence : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.635 Contrast : 0.02 Input_Seed : 1 Color: Low : Link_To 10 | Color High : Link_To 3 | Color } Noise 15 : Rough Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 16, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : Link_To 8 | Percent High : Link_To 9 | Percent } Process 16 : HSV_Attractor Color { DarkData: 6, 1, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 0.37, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Scale Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 18 | Percent Val_Amount : Link_To 19 | Percent } Process 17 : HSV_Attractor Color { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Scale Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 20 | Percent Val_Amount : Link_To 21 | Percent } Control 18 : Randomizer Percent { DarkData: 7, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 51 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 19 : Randomizer Percent { DarkData: 8, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 52 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 20 : Randomizer Percent { DarkData: 7, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 53 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Control 21 : Randomizer Percent { DarkData: 8, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 54 Percent: Percent_Minimum : Link_To 22 | Percent Percent_Maximum : 1 } Process 22 : Composite Percent { DarkData: 9, 1, 200 Transform: Trans_0 : 2.7027, 0, 0, 0 Trans_1 : 0, 2.7027, 0, 0 Trans_2 : 0, 0, 2.7027, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Color Vary Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Control 23 : Randomizer Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 57 Percent: Percent_Minimum : Link_To 24 | Percent Percent_Maximum : Link_To 25 | Percent } Process 24 : Composite Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Color Vary Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 0.45 } Process 25 : Composite Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Color Vary Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 0.55 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Scale Color Tweak : 140, 56, 56 Tweak : IF_PERCENT Tweak : Color Vary Tweak : 0.3 Tweak : IF_PERCENT Tweak : Tilt Tweak : 0.3 Tweak : IF_PERCENT Tweak : Sharpness Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0 Tweak : IF_INT Tweak : Seed Tweak : 1 }