DarkTree Wood Flooring Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // A varnished hardwood floor texture with pegged corners. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Pattern 1 : Bricks Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.699301, 0, 0, 0 Trans_1 : 0, 0.699301, 0, 0 Trans_2 : 0, 0, 0.699301, 0 Common: Width : 1 Height : 0.1 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 16 | Percent Blend_Function : Link_To 9 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 3 | Color Mortar : Link_To 10 | Color } Natural 2 : Agate Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.510204, 0, 0, 0 Trans_1 : 0, 4.08163, 0, 0 Trans_2 : 0, 0, 2.04081, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.47 Contrast : 0.89 Input_Seed : 23 Color: Low : Link_To 0 | Wood Color 1 High : Link_To 0 | Wood Color 2 } Control 3 : Shuffle_Translate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1.43, 0, 0, 0 Trans_1 : 0, 1.43, 0, 0 Trans_2 : 0, 0, 1.43, 0 Common: Input_Seed : 1 X_Amount : 1.1 Y_Amount : 1.1 Z_Amount : 0 Color: Background : Link_To 2 | Color } Pattern 4 : Bricks Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.699301, 0, 0, 0 Trans_1 : 0, 0.699301, 0, 0 Trans_2 : 0, 0, 0.699301, 0 Common: Width : 1 Height : 0.1 Depth : 1 Row_Shift : 0.5 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Percent: Brick : Link_To 5 | Percent Mortar : 0 } Pattern 5 : Dots Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 2.04082, 0, 0, 0 Trans_1 : 0, 2.04082, 0, 0 Trans_2 : 0, 0, 2.04082, 0 Common: Dot_Size : Link_To 6 | Percent Blend_Function : 0 Width : 0.1 Height : 0.1 Depth : 0.5 Row_Shift : 0 Sampling_Options : SSAMPLE Mapping_Type : PLANAR_2D Percent: Dot : 1 Background : 0 } Pattern 6 : Stripes Percent { DarkData: 4, 1, 200 Transform: Trans_0 : -1.53143e-008, 0.35035, 0, 0 Trans_1 : -0.35035, -1.53143e-008, 0, -0.5 Trans_2 : 0, 0, 0.35035, 0 Common: Center : 0.5 Width : 0.7 Blend_Function : Link_To 21 | Percent Percent: Stripe : 0 Background : Link_To 12 | Percent } Process 7 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 4 | Percent Invert : FALSE Color: Color_A : Link_To 1 | Color Color_B : Link_To 8 | Color } Pattern 8 : Bricks Color { DarkData: 2, -1, 200 Transform: Trans_0 : 0.699301, 0, 0, 0 Trans_1 : 0, 0.699301, 0, 0 Trans_2 : 0, 0, 0.699301, 0 Common: Width : 0.05 Height : 0.05 Depth : 1 Row_Shift : 0.5 Mortar_Width : 0 Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : Link_To 13 | Color Mortar : 84, 77, 67 } Generator 9 : Linear Function { DarkData: 3, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 10 : Rough Color { DarkData: 4, -1, 200 Transform: Trans_0 : 4.76666, 0, 0, 0 Trans_1 : 0, 14.3, 0, 0 Trans_2 : 0, 0, 14.3, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Gap Color 1 High : Link_To 0 | Gap Color 2 } Pattern 11 : Bricks Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 0.699301, 0, 0, 0 Trans_1 : 0, 0.699301, 0, 0 Trans_2 : 0, 0, 0.699301, 0 Common: Width : 1 Height : 0.1 Depth : 1 Row_Shift : 0.5 Mortar_Width : Link_To 16 | Percent Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : 0 Mortar : 0 Bevel_Width : Link_To 16 | Percent Bevel_Profile : Link_To 20 | Percent Bump_Scale : -0.01 } Process 12 : Composite Percent { DarkData: 5, 1, 200 Transform: Trans_0 : -8.74227e-008, -2, 0, -0.999998 Trans_1 : 2, -8.74227e-008, 0, -4.37113e-008 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Nail Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.7 } Control 13 : Switch Color { DarkData: 3, -2, 200 Transform: Trans_0 : 1.43, 0, 0, 0 Trans_1 : 0, 1.43, 0, 0 Trans_2 : 0, 0, 1.43, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 22 | Color Background_2 : Link_To 23 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Process 14 : Composite Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 4 | Percent Invert : FALSE Bump: Bump_A : Link_To 11 | Bump Bump_B : Link_To 15 | Bump } Process 15 : Composite Bump { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Nail Height Invert : FALSE Bump: Bump_A : -0.01 Bump_B : 0 } Process 16 : Composite Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 1.43, 0, 0, 0 Trans_1 : 0, 1.43, 0, 0 Trans_2 : 0, 0, 1.43, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Gap Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.25 } Gradient 17 : Mask_Gradient Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 4 | Percent Percent: Shell_Value_1 : Link_To 0 | Wood Specular Shell_Value_2 : Link_To 0 | Nail Specular Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Gradient 18 : Mask_Gradient Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 4 | Percent Percent: Shell_Value_1 : Link_To 0 | Wood Glossiness Shell_Value_2 : Link_To 0 | Nail Glossiness Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Shader 19 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.69 Light1_Rotate : 0.9 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 7 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 17 | Percent Specular_Function : 0.5 Glossiness : Link_To 18 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 14 | Bump Alpha : 1 } Generator 20 : Round Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 21 : Linear Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 8 Amplitude : 0.5 Phase_Amount : 0.002 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Process 22 : HSV_Attractor Color { DarkData: 4, -3, 200 Transform: Trans_0 : 0.37, 0, 0, 0 Trans_1 : 0, 0.37, 0, 0 Trans_2 : 0, 0, 0.37, 0 Color: Background : 255, 255, 255 Target : Link_To 0 | Nail Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 24 | Percent Val_Amount : Link_To 25 | Percent } Process 23 : HSV_Attractor Color { DarkData: 4, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Nail Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : Link_To 26 | Percent Val_Amount : Link_To 27 | Percent } Control 24 : Randomizer Percent { DarkData: 5, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 51 Percent: Percent_Minimum : Link_To 28 | Percent Percent_Maximum : 1 } Control 25 : Randomizer Percent { DarkData: 6, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 52 Percent: Percent_Minimum : Link_To 28 | Percent Percent_Maximum : 1 } Control 26 : Randomizer Percent { DarkData: 5, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 53 Percent: Percent_Minimum : Link_To 28 | Percent Percent_Maximum : 1 } Control 27 : Randomizer Percent { DarkData: 6, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : 54 Percent: Percent_Minimum : Link_To 28 | Percent Percent_Maximum : 1 } Process 28 : Composite Percent { DarkData: 7, -3, 200 Transform: Trans_0 : 2.7027, 0, 0, 0 Trans_1 : 0, 2.7027, 0, 0 Trans_2 : 0, 0, 2.7027, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Vary Nails Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Gap Color 1 Tweak : 45, 35, 26 Tweak : IF_COLOR Tweak : Gap Color 2 Tweak : 87, 69, 51 Tweak : IF_COLOR Tweak : Wood Color 1 Tweak : 163, 130, 97 Tweak : IF_COLOR Tweak : Wood Color 2 Tweak : 182, 156, 129 Tweak : IF_COLOR Tweak : Nail Color Tweak : 145, 109, 57 Tweak : IF_PERCENT Tweak : Nail Height Tweak : 0.1 Tweak : IF_PERCENT Tweak : Nail Size Tweak : 1 Tweak : IF_PERCENT Tweak : Gap Width Tweak : 0.25 Tweak : IF_PERCENT Tweak : Vary Nails Tweak : 0.1 Tweak : IF_PERCENT Tweak : Nail Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Nail Glossiness Tweak : 0.2 Tweak : IF_PERCENT Tweak : Wood Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Wood Glossiness Tweak : 0.2 Tweak : IF_INT Tweak : Seed Tweak : 1 }