DarkTree Metal Floor Version: 2.00 Modified: 05/23/2001 Author: Mark Naivar // Metal no-slip floor. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Dots Bump { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.25 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 2 | Percent Blend_Function : 0 Width : 1 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : 0 Background : 0 Bevel_Width : Link_To 2 | Percent Bevel_Profile : Link_To 12 | Percent Bump_Scale : 1 } Pattern 2 : Stripes Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Center : 0.5 Width : 0.8 Blend_Function : Link_To 4 | Percent Percent: Stripe : Link_To 9 | Percent Background : 0 } Noise 3 : Fractal Color { DarkData: 3, -2, 200 Transform: Trans_0 : 0, 1.06348, 0, -0.353554 Trans_1 : -1.06348, 0, 0, 0.353554 Trans_2 : 0, 0, 1.06348, 0 Common: Roughness : 0.886 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.795 Input_Seed : Link_To 0 | Random Seed Color: Low : Link_To 0 | Floor 1 High : Link_To 0 | Floor 2 } Generator 4 : Gain Function { DarkData: 8, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Pattern 5 : Dots Bump { DarkData: 6, -1, 200 Transform: Trans_0 : -4.37114e-008, 1, 0, 1.09278e-008 Trans_1 : -1, -4.37114e-008, 0, 0.25 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 6 | Percent Blend_Function : 0 Width : 1 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : 0 Background : 0 Bevel_Width : Link_To 6 | Percent Bevel_Profile : Link_To 14 | Percent Bump_Scale : 1 } Pattern 6 : Stripes Percent { DarkData: 7, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Center : 0.5 Width : 0.8 Blend_Function : Link_To 7 | Percent Percent: Stripe : Link_To 9 | Percent Background : 0 } Generator 7 : Gain Function { DarkData: 8, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Process 8 : Add Bump { DarkData: 5, 0, 200 Transform: Trans_0 : 0.751994, 0.751994, 0, 0 Trans_1 : -0.751994, 0.751994, 0, 0 Trans_2 : 0, 0, 1.06348, 0 Common: Bump: Bump_A : Link_To 5 | Bump Bump_B : Link_To 1 | Bump } Process 9 : Composite Percent { DarkData: 8, -2, 200 Transform: Trans_0 : 0.332449, -0.332449, 0, -0.166225 Trans_1 : 0.332449, 0.332449, 0, 0.166225 Trans_2 : 0, 0, 0.470155, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Tread Size Invert : FALSE Percent: Percent_A : 0.4 Percent_B : 0.75 } Gradient 10 : Elevation_Gradient Color { DarkData: 2, -2, 200 Transform: Trans_0 : 0.54, 0, 0, 0 Trans_1 : 0, 0.54, 0, 0 Trans_2 : 0, 0, 0.54, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.25 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Elevation : Link_To 18 | Bump Color: Shell_Value_1 : Link_To 3 | Color Shell_Value_2 : Link_To 0 | Grip Shell_Value_3 : 0, 255, 0 Shell_Value_4 : 0, 255, 255 Shell_Value_5 : 0, 0, 255 } Shader 11 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 192, 192, 192 Light2_Rise : 0.121 Light2_Rotate : 0.75 Surface_Color : Link_To 19 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 20 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 1 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 15 | Bump Alpha : 1 } Generator 12 : Gain Function { DarkData: 9, 0, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.2 } Noise 13 : Fractal Bump { DarkData: 3, 1, 200 Transform: Trans_0 : -1.06348, -8.96447e-008, 0, -2.60494e-007 Trans_1 : 8.96447e-008, -1.06348, 0, 0.707107 Trans_2 : 0, 0, 1.06348, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Bump: Low : 0.49 High : 1.52 Bump_Scale : 0.13 } Generator 14 : Gain Function { DarkData: 9, -1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.2 } Process 15 : Multiply Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 17 | Bump Bump_B : Link_To 13 | Bump } Gradient 16 : Elevation_Gradient Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 0.54, 0, 0, 0 Trans_1 : 0, 0.54, 0, 0 Trans_2 : 0, 0, 0.54, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.25 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Elevation : Link_To 18 | Bump Percent: Shell_Value_1 : Link_To 0 | Floor Specular Shell_Value_2 : Link_To 0 | Grip Specular Shell_Value_3 : 1 Shell_Value_4 : 1 Shell_Value_5 : 1 } Process 17 : Subtract Bump { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 18 | Bump Bump_B : 0.75 } External 18 : Cache Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Background : Link_To 8 | Bump } Noise 19 : Fractal Color { DarkData: 1, -2, 200 Transform: Trans_0 : 1.85185, 0, 0, 0 Trans_1 : 0, 1.85185, 0, 0 Trans_2 : 0, 0, 1.85185, 0 Common: Roughness : 0.648 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 21 | Percent Contrast : 0.821 Input_Seed : Link_To 0 | Random Seed Color: Low : 22, 22, 22 High : Link_To 10 | Color } Noise 20 : Fractal Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 1.85185, 0, 0, 0 Trans_1 : 0, 1.85185, 0, 0 Trans_2 : 0, 0, 1.85185, 0 Common: Roughness : 0.648 Lacunarity : 0.5 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 21 | Percent Contrast : 0.821 Input_Seed : Link_To 0 | Random Seed Percent: Low : 0 High : Link_To 16 | Percent } Process 21 : Composite Percent { DarkData: 2, -3, 200 Transform: Trans_0 : 0.54, 0, 0, 0 Trans_1 : 0, 0.54, 0, 0 Trans_2 : 0, 0, 0.54, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grunge Invert : FALSE Percent: Percent_A : 0.7 Percent_B : 0.3 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Grip Tweak : 183, 183, 183 Tweak : IF_COLOR Tweak : Floor 1 Tweak : 69, 66, 63 Tweak : IF_COLOR Tweak : Floor 2 Tweak : 158, 148, 137 Tweak : IF_PERCENT Tweak : Grunge Tweak : 0.15 Tweak : IF_PERCENT Tweak : Tread Size Tweak : 0.75 Tweak : IF_PERCENT Tweak : Grip Specular Tweak : 0.7 Tweak : IF_PERCENT Tweak : Floor Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.04 Tweak : IF_INT Tweak : Random Seed Tweak : 69 }