DarkTree Concrete Version: 2.00 Modified: 05/23/2001 Author: Skyler Swanson // Pitted concrete. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Venation Color { DarkData: 3, 0, 200 Transform: Trans_0 : 0.500001, 0, 0, 0 Trans_1 : 0, 0.500001, 0, 0 Trans_2 : 0, 0, 0.500001, 0 Common: Roughness : 0.795 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.44 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : 1 Color: Background : Link_To 0 | Concrete Veins : Link_To 5 | Color } Shader 2 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.835 Light2_Color : 0, 0, 0 Light2_Rise : 1 Light2_Rotate : 0.19 Surface_Color : Link_To 6 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 4 | Bump Alpha : 1 } Noise 3 : Fractal Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.55 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 8 Bump: Low : 0 High : 0.6 Bump_Scale : 1 } Process 4 : Minimum Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Bump: Bump_A : Link_To 7 | Bump Bump_B : Link_To 3 | Bump } Noise 5 : Fractal_1 Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.765 Input_Seed : 1 Color: Low : Link_To 0 | Concrete High : Link_To 0 | Cracks } Process 6 : Darken Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 0 | Darkening Color: Background : Link_To 8 | Color } Process 7 : Composite Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 0.500001, 0, 0, 0 Trans_1 : 0, 0.500001, 0, 0 Trans_2 : 0, 0, 0.500001, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Pitting Invert : FALSE Bump: Bump_A : 0.16 Bump_B : 0.4 } Gradient 8 : Elevation_Gradient Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : Link_To 7 | Bump Shell_Position_2 : Link_To 9 | Bump Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Elevation : Link_To 3 | Bump Color: Shell_Value_1 : Link_To 0 | Pitts Shell_Value_2 : Link_To 1 | Color Shell_Value_3 : 0, 255, 0 Shell_Value_4 : 0, 255, 255 Shell_Value_5 : 0, 0, 255 } Process 9 : Add Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 0.500001, 0, 0, 0 Trans_1 : 0, 0.500001, 0, 0 Trans_2 : 0, 0, 0.500001, 0 Common: Bump: Bump_A : 0.06 Bump_B : Link_To 7 | Bump } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Concrete Tweak : 160, 160, 160 Tweak : IF_COLOR Tweak : Pitts Tweak : 125, 125, 125 Tweak : IF_COLOR Tweak : Cracks Tweak : 192, 192, 192 Tweak : IF_PERCENT Tweak : Pitting Tweak : 0.4 Tweak : IF_PERCENT Tweak : Darkening Tweak : 1 }