DarkTree Yellow anti-skid surface Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // This surface mimics the yellow anti-skid material along the edge // of a NYC subway platform. It is complete with dirt and old // chewing gum. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Pattern 1 : Dots Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Dot_Size : Link_To 30 | Percent Blend_Function : Link_To 29 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : 0 Background : Link_To 4 | Bump Bevel_Width : Link_To 30 | Percent Bevel_Profile : Link_To 29 | Percent Bump_Scale : 0.25 } Natural 2 : Lumps Color { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : Link_To 16 | Percent Density : Link_To 17 | Percent Blend_Function : Link_To 33 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 9 | Color Lumps : Link_To 12 | Color } Deform 3 : Warp Color { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 2 | Color } Noise 4 : Fractal_1 Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.72 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.78 Contrast : 0.915 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : Link_To 28 | Bump Bump_Scale : 0.3 } Noise 5 : Rough Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : Link_To 28 | Bump Bump_Scale : 0.05 } Process 6 : Add Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 21 | Bump Bump_B : Link_To 5 | Bump } Noise 7 : Rough Percent { DarkData: 4, -5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : 0.832 } Process 8 : Subtract Percent { DarkData: 3, -4, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Percent: Percent_A : Link_To 34 | Percent Percent_B : Link_To 7 | Percent } Noise 9 : Plasma Color { DarkData: 5, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.1 Blend_Function : 0 Brightness : 0.75 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Floor Color High : Link_To 15 | Color } Noise 10 : Plasma Color { DarkData: 7, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.1 Blend_Function : 0 Brightness : 0.14 Contrast : 0.35 Input_Seed : 12 Color: Low : Link_To 11 | Color High : 108, 73, 62 } Noise 11 : Simple Color { DarkData: 8, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Brightness : 0.5 Contrast : 0.5 Blend_Function : 0 Input_Seed : 1 Color: Low : 0, 0, 0 High : 120, 124, 148 } Control 12 : Switch Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 0.4 Weight_2 : 1 Weight_3 : 1 Weight_4 : 0.5 Weight_5 : 0 Color: Background_1 : 0, 0, 0 Background_2 : Link_To 10 | Color Background_3 : Link_To 13 | Color Background_4 : Link_To 14 | Color Background_5 : 0, 0, 200 } Noise 13 : Rough Color { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.145 Strata_Function : 0 Blend_Function : 0 Brightness : 0.22 Contrast : 0.325 Input_Seed : 1 Color: Low : Link_To 0 | Old Gum High : 192, 192, 192 } Noise 14 : Rough Color { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.105 Strata_Function : 0 Blend_Function : 0 Brightness : 0.125 Contrast : 0.125 Input_Seed : 14 Color: Low : 66, 53, 51 High : Link_To 0 | Fresh Gum } Process 15 : Hue_Rotate Color { DarkData: 6, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Invert : FALSE Amount : 0.52 Color: Background : Link_To 0 | Floor Color } Process 16 : Composite Percent { DarkData: 6, -3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Gum Size Invert : FALSE Percent: Percent_A : 0.02 Percent_B : 0.2 } Process 17 : Composite Percent { DarkData: 5, -3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Gum Density Invert : FALSE Percent: Percent_A : 0.02 Percent_B : 0.4 } Natural 18 : Lumps Percent { DarkData: 5, 4, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Lump_Size : Link_To 38 | Percent Density : Link_To 39 | Percent Blend_Function : Link_To 40 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Percent: Background : 0 Lumps : 1 } Gradient 19 : Mask_Gradient Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 18 | Percent Bump: Shell_Value_1 : 0 Shell_Value_2 : Link_To 20 | Bump Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Bump_Scale : 0.5 } Process 20 : Composite Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0.5 Mask : Link_To 41 | Percent Invert : FALSE Bump: Bump_A : 0 Bump_B : 1 } Process 21 : Maximum Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Bump: Bump_A : Link_To 37 | Bump Bump_B : Link_To 1 | Bump } Gradient 22 : Mask_Gradient Percent { DarkData: 4, 4, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 18 | Percent Percent: Shell_Value_1 : Link_To 0 | Floor Specular Shell_Value_2 : Link_To 0 | Gum Specular Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Deform 23 : Warp Percent { DarkData: 3, 4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 22 | Percent } Deform 24 : Warp Percent { DarkData: 3, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 25 | Percent } Gradient 25 : Mask_Gradient Percent { DarkData: 4, 5, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 18 | Percent Percent: Shell_Value_1 : Link_To 0 | Floor Glossiness Shell_Value_2 : Link_To 0 | Gum Glossiness Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Process 26 : Composite Percent { DarkData: 3, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grunge Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Process 27 : Lighten Percent { DarkData: 2, -3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Invert : FALSE Mask : Link_To 26 | Percent Percent: Background : Link_To 8 | Percent } Process 28 : Composite Bump { DarkData: 5, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Grunge Invert : FALSE Bump: Bump_A : 0 Bump_B : 1 } Process 29 : Composite Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Nub Shape Invert : FALSE Percent: Percent_A : Link_To 32 | Percent Percent_B : Link_To 42 | Percent } Process 30 : Composite Percent { DarkData: 4, 3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Nub Size Invert : FALSE Percent: Percent_A : 0.4 Percent_B : 0.8 } Shader 31 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.885 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 35 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 23 | Percent Specular_Function : 0.5 Glossiness : Link_To 24 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 6 | Bump Alpha : 1 } Generator 32 : Round Function { DarkData: 5, 2, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 33 : Gain Function { DarkData: 5, -1, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Pattern 34 : Dots Percent { DarkData: 4, -4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : 0.6 Blend_Function : 0 Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 36 | Percent Background : 1 } Process 35 : Darken Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 27 | Percent Color: Background : Link_To 3 | Color } Noise 36 : Fractal_1 Percent { DarkData: 5, -4, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.665 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.72 Contrast : 0.855 Input_Seed : Link_To 0 | Seed Percent: Low : 0.522 High : 1 } Deform 37 : Warp Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 19 | Bump } Process 38 : Composite Percent { DarkData: 8, 4, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Gum Size Invert : FALSE Percent: Percent_A : 0.02 Percent_B : 0.2 } Process 39 : Composite Percent { DarkData: 7, 4, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Gum Density Invert : FALSE Percent: Percent_A : 0.02 Percent_B : 0.4 } Generator 40 : Gain Function { DarkData: 6, 4, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Noise 41 : Fractal_1 Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.7 Input_Seed : 1 Percent: Low : 0 High : 1 } Generator 42 : S_Curve Function { DarkData: 6, 2, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Floor Color Tweak : 222, 185, 12 Tweak : IF_COLOR Tweak : Fresh Gum Tweak : 255, 172, 214 Tweak : IF_COLOR Tweak : Old Gum Tweak : 66, 53, 51 Tweak : IF_PERCENT Tweak : Nub Size Tweak : 0.5 Tweak : IF_PERCENT Tweak : Nub Shape Tweak : 0.25 Tweak : IF_PERCENT Tweak : Grunge Tweak : 0.5 Tweak : IF_PERCENT Tweak : Floor Specular Tweak : 0.2 Tweak : IF_PERCENT Tweak : Floor Glossiness Tweak : 0.3 Tweak : IF_PERCENT Tweak : Gum Specular Tweak : 0.1 Tweak : IF_PERCENT Tweak : Gum Glossiness Tweak : 0.05 Tweak : IF_PERCENT Tweak : Gum Density Tweak : 0.25 Tweak : IF_PERCENT Tweak : Gum Size Tweak : 0.5 Tweak : IF_INT Tweak : Seed Tweak : 1 }