DarkTree Painted Grate Version: 2.00 Modified: 10/30/2002 Author: August Swanson // This darktree generates a painted grate texture. This surface is // 2D and so has to be rotated to match your surface. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Pattern 1 : Bricks Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 1 Mortar_Width : Link_To 0 | Bar Thickness Blend_Function : Link_To 2 | Percent Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Brick : Link_To 15 | Bump Mortar : Link_To 15 | Bump Bevel_Width : Link_To 0 | Bar Thickness Bevel_Profile : Link_To 2 | Percent Bump_Scale : 0.5 } Generator 2 : Round Function { DarkData: 2, 2, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0.5 Phase_Min : -1 Phase_Max : 0 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Pattern 3 : Bricks Color { DarkData: 1, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 1 Mortar_Width : Link_To 0 | Bar Thickness Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Brick : 0, 0, 0 Mortar : Link_To 11 | Color } Pattern 4 : Bricks Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 1 Mortar_Width : Link_To 0 | Bar Thickness Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : 1 } Noise 5 : Fractal Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.32 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Painted Contrast : 0.93 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 2 } Pattern 6 : Bricks Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 1 Mortar_Width : Link_To 0 | Bar Thickness Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : Link_To 9 | Percent } Noise 7 : Fractal Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.32 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Painted Contrast : 1 Input_Seed : Link_To 0 | Seed Percent: Low : 1 High : 0 } External 8 : Cache Percent { DarkData: 3, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 7 | Percent } Gradient 9 : Mask_Gradient Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 8 | Percent Percent: Shell_Value_1 : Link_To 0 | Paint Gloss Shell_Value_2 : Link_To 0 | Metal Gloss Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Gradient 10 : Mask_Gradient Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 8 | Percent Percent: Shell_Value_1 : Link_To 0 | Paint Specular Shell_Value_2 : Link_To 0 | Metal Specular Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Gradient 11 : Mask_Gradient Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.5 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 8 | Percent Color: Shell_Value_1 : Link_To 0 | Paint Shell_Value_2 : Link_To 0 | Metal Shell_Value_3 : 0, 0, 0 Shell_Value_4 : 255, 255, 255 Shell_Value_5 : 0, 0, 0 } Process 12 : Composite Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Bump: Bump_A : 0 Bump_B : 1 } Shader 13 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 233, 233, 233 Light1_Rise : 0.57 Light1_Rotate : 0.85 Light2_Color : 154, 154, 154 Light2_Rise : 1 Light2_Rotate : 0 Surface_Color : Link_To 3 | Color Diffuse_Level : 0.9 Diffuse_Function : 0.5 Luminosity : 0.4 Specular_Level : Link_To 14 | Percent Specular_Function : 0.5 Glossiness : Link_To 6 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 1 | Bump Alpha : Link_To 4 | Percent } Pattern 14 : Bricks Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Width : 1 Height : 1 Depth : 1 Row_Shift : 1 Mortar_Width : Link_To 0 | Bar Thickness Blend_Function : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Brick : 0 Mortar : Link_To 10 | Percent } Noise 15 : Fractal Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : Link_To 5 | Bump Bump_Scale : Link_To 12 | Bump } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Paint Tweak : 234, 176, 130 Tweak : IF_COLOR Tweak : Metal Tweak : 112, 112, 112 Tweak : IF_PERCENT Tweak : Painted Tweak : 0.55 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.33 Tweak : IF_PERCENT Tweak : Paint Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Paint Gloss Tweak : 0.5 Tweak : IF_PERCENT Tweak : Metal Specular Tweak : 1 Tweak : IF_PERCENT Tweak : Metal Gloss Tweak : 0 Tweak : IF_PERCENT Tweak : Bar Thickness Tweak : 0.2 Tweak : IF_INT Tweak : Seed Tweak : 1 }