DarkTree Cobblestone Version: 2.00 Modified: 08/17/2002 Author: Michael Schmeling // By Michael Schmeling. Rounded, irregular grey and brown // cobblestoneswith rather worn surfaces. Change Bevel_Width in the // Dot bump component to get more mortar between the stones. The // Lighten process can be used to adapt the texture to different // lighting conditions. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Transform 1 : Scale Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Normalize : FALSE X_Amount : 0.75 Y_Amount : 0.5 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Bump: Background : Link_To 5 | Bump } Deform 2 : Warp Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 3 | Color } Pattern 3 : Dots Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 21 | Percent Blend_Function : 0 Width : 0.3 Height : 0.3 Depth : 0.5 Row_Shift : 6.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Dot : Link_To 4 | Color Background : Link_To 13 | Color } Control 4 : Switch Color { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Seed Weight_1 : 1 Weight_2 : 0.5 Weight_3 : 1 Weight_4 : 0.3 Weight_5 : 0 Color: Background_1 : Link_To 14 | Color Background_2 : Link_To 15 | Color Background_3 : Link_To 16 | Color Background_4 : Link_To 17 | Color Background_5 : 0, 0, 200 } Deform 5 : Warp Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 6 | Bump } Pattern 6 : Dots Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : Link_To 21 | Percent Blend_Function : 0 Width : 0.3 Height : 0.3 Depth : 0.5 Row_Shift : 6.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : Link_To 7 | Bump Background : Link_To 8 | Bump Bevel_Width : 0.98 Bevel_Profile : Link_To 10 | Percent Bump_Scale : 0.2 } Natural 7 : Agate Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.295 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.73 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : Link_To 11 | Bump } Noise 8 : Rough Bump { DarkData: 6, 2, 200 Transform: Trans_0 : 0.333333, 0, 0, 0 Trans_1 : 0, 0.333333, 0, 0 Trans_2 : 0, 0, 0.333333, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.55 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : 1 } Process 9 : Lighten Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 0.1 Color: Background : Link_To 2 | Color } Generator 10 : Round Function { DarkData: 5, 2, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.28 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.325 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Natural 11 : Lumps Bump { DarkData: 6, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Lump_Size : 0.22 Density : 0.945 Blend_Function : 0 Input_Seed : 1 Sampling_Options : RECENTER Bump: Background : 1 Lumps : Link_To 12 | Bump Bump_Scale : 1 Bevel_Profile : 0 } Noise 12 : Rough Bump { DarkData: 7, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 2 Bump: Low : 0 High : 1 Bump_Scale : 0.2 } Natural 13 : Agate Color { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Strata_Function : 0 Blend_Function : 0 Brightness : 0.615 Contrast : 0.945 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 18 | Color High : Link_To 19 | Color } Noise 14 : Rough Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.34 Lacunarity_Lock : FALSE Roughness : 0.965 Strata_Function : 0 Blend_Function : 0 Brightness : 0.75 Contrast : 0.5 Input_Seed : 7 Color: Low : Link_To 0 | Cobble 1 High : Link_To 0 | Cobble Dark } Noise 15 : Rough Color { DarkData: 7, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.34 Lacunarity_Lock : FALSE Roughness : 0.945 Strata_Function : 0 Blend_Function : 0 Brightness : 0.755 Contrast : 0.725 Input_Seed : 9 Color: Low : Link_To 0 | Cobble Dark High : Link_To 0 | Cobble 2 } Noise 16 : Rough Color { DarkData: 8, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.4 Lacunarity_Lock : FALSE Roughness : 1 Strata_Function : 0 Blend_Function : 0 Brightness : 0.8 Contrast : 0.805 Input_Seed : 3 Color: Low : Link_To 0 | Cobble 3 High : Link_To 0 | Cobble Dark } Noise 17 : Rough Color { DarkData: 9, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 2 Color: Low : Link_To 0 | Cobble Dark High : Link_To 0 | Cobble 4 } Noise 18 : Fractal Color { DarkData: 7, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.9 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.9 Input_Seed : 4 Color: Low : Link_To 0 | Mortar 2 High : Link_To 0 | Mortar 1 } Noise 19 : Fractal Color { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.9 Lacunarity : 0.4 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.9 Input_Seed : 3 Color: Low : Link_To 0 | Mortar 1 High : Link_To 0 | Mortar 3 } Transform 20 : Scale Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Normalize : FALSE X_Amount : 0.75 Y_Amount : 0.5 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Color: Background : Link_To 9 | Color } Process 21 : Composite Percent { DarkData: 5, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Mortar Width Invert : FALSE Percent: Percent_A : 1 Percent_B : 0.5 } Transform 22 : Scale Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Normalize : FALSE X_Amount : 0.75 Y_Amount : 0.5 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Percent: Background : Link_To 23 | Percent } Deform 23 : Warp Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 24 | Percent } Pattern 24 : Dots Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : 0.6 Blend_Function : 0 Width : 0.3 Height : 0.3 Depth : 0.5 Row_Shift : 6.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Stone Specular Background : Link_To 0 | Mortar Specular } Transform 25 : Scale Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Normalize : FALSE X_Amount : 0.75 Y_Amount : 0.5 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : 1 Percent: Background : Link_To 27 | Percent } Shader 26 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.6 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.6 Light2_Rotate : 0 Surface_Color : Link_To 20 | Color Diffuse_Level : 0.9 Diffuse_Function : 0.5 Luminosity : 0.3 Specular_Level : Link_To 22 | Percent Specular_Function : 0.5 Glossiness : Link_To 25 | Percent Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 1 | Bump Alpha : 1 } Deform 27 : Warp Percent { DarkData: 3, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 28 | Percent } Pattern 28 : Dots Percent { DarkData: 4, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Dot_Size : 0.6 Blend_Function : 0 Width : 0.3 Height : 0.3 Depth : 0.5 Row_Shift : 6.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : Link_To 0 | Stone Gloss Background : Link_To 0 | Mortar Gloss } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Cobble 1 Tweak : 75, 79, 103 Tweak : IF_COLOR Tweak : Cobble 2 Tweak : 33, 33, 48 Tweak : IF_COLOR Tweak : Cobble 3 Tweak : 28, 14, 0 Tweak : IF_COLOR Tweak : Cobble 4 Tweak : 83, 41, 0 Tweak : IF_COLOR Tweak : Cobble Dark Tweak : 17, 17, 17 Tweak : IF_COLOR Tweak : Mortar 1 Tweak : 49, 57, 57 Tweak : IF_COLOR Tweak : Mortar 2 Tweak : 74, 74, 74 Tweak : IF_COLOR Tweak : Mortar 3 Tweak : 78, 48, 3 Tweak : IF_PERCENT Tweak : Mortar Width Tweak : 0 Tweak : IF_PERCENT Tweak : Stone Specular Tweak : 0.5 Tweak : IF_PERCENT Tweak : Stone Gloss Tweak : 0.5 Tweak : IF_PERCENT Tweak : Mortar Specular Tweak : 0.15 Tweak : IF_PERCENT Tweak : Mortar Gloss Tweak : 0.25 Tweak : IF_INT Tweak : Seed Tweak : 4 }