DarkTree Raw Meat Version: 2.00 Modified: 05/19/2001 Author: SkylerS -- DarkSim // A gross meaty looking texture. Eeeeww. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Control 1 : Randomizer Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Input_Seed : 1 Color: Hue_Minimum : 0 Hue_Maximum : 0.015 Saturation_Minimum : 0.42 Saturation_Maximum : 1 Value_Minimum : 0.425 Value_Maximum : 0.855 } Gradient 2 : Square_Gradient Color { DarkData: 4, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Blend_Function : 0 Repeat_Flag : TRUE Color: Top_Left : Link_To 1 | Color Top_Right : Link_To 1 | Color Bottom_Left : Link_To 1 | Color Bottom_Right : Link_To 1 | Color } Deform 3 : Warp Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 1 Density : 1 Distortion : 1 Scale_Factor : 4.3 Input_Seed : 2 Color: Background : Link_To 6 | Color } Deform 4 : Warp Bump { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 1 Density : 1 Distortion : 1 Scale_Factor : 4.3 Input_Seed : 2 Bump: Background : Link_To 8 | Bump } External 5 : Cache Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Background : Link_To 13 | Bump } Process 6 : Hue_Rotate Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 0 | Hue Color: Background : Link_To 2 | Color } Shader 7 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.655 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 10 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 16 | Bump Alpha : 1 } Natural 8 : Lumps Bump { DarkData: 7, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Lump_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : 1 Sampling_Options : NONE Bump: Background : 0 Lumps : 1 Bump_Scale : 0.06 Bevel_Profile : 0 } Gradient 9 : Elevation_Gradient Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.2 Shell_Position_3 : 0.4 Shell_Position_4 : 0.6 Shell_Position_5 : 0.8 Elevation : Link_To 5 | Bump Percent: Shell_Value_1 : 0 Shell_Value_2 : 0.725 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 } Process 10 : Fade Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 11 | Percent Color: Background : Link_To 3 | Color } Process 11 : Add Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 12 | Percent Percent_B : Link_To 9 | Percent } Process 12 : Composite Percent { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Rot Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.2 } Process 13 : Add Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 4 | Bump Bump_B : Link_To 17 | Bump } Natural 14 : Blobs Bump { DarkData: 7, 2, 200 Transform: Trans_0 : 3.03951, 0, 0, 0 Trans_1 : 0, 3.03951, 0, 0 Trans_2 : 0, 0, 3.03951, 0 Common: Input_Seed : 1 Blob_Size : 0.4 Density : 0.45 Blend_Function : 0 Bump: Blob : 0.17 Background : 0 Bump_Scale : Link_To 15 | Bump } Process 15 : Composite Bump { DarkData: 8, 2, 200 Transform: Trans_0 : 0.329, 0, 0, 0 Trans_1 : 0, 0.329, 0, 0 Trans_2 : 0, 0, 0.329, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Rot Invert : FALSE Bump: Bump_A : 0 Bump_B : 0.5 } Process 16 : Add Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 5 | Bump Bump_B : Link_To 17 | Bump } External 17 : Cache Bump { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Background : Link_To 14 | Bump } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Rot Tweak : 0.2 Tweak : IF_PERCENT Tweak : Hue Tweak : 0.5 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.4 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.15 }