DarkTree Muscle Fiber Version: 2.00 Modified: 05/20/2001 Author: DarkSim - August Swanson // Muscle fiber with veins. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Shader 1 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.625 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.355 Light2_Rotate : 0 Surface_Color : Link_To 3 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 6 | Bump Alpha : 1 } Natural 2 : Venation Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.235 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : Link_To 10 | Percent Strata_Function : 0 Blend_Function : Link_To 7 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Color: Background : Link_To 9 | Color Veins : Link_To 0 | Vein } Deform 3 : Warp Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.36 Scale_Factor : 1 Input_Seed : Link_To 0 | Random Seed Color: Background : Link_To 2 | Color } Deform 4 : Warp Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.36 Scale_Factor : 1 Input_Seed : Link_To 0 | Random Seed Bump: Background : Link_To 5 | Bump } Natural 5 : Venation Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.235 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : Link_To 10 | Percent Strata_Function : 0 Blend_Function : Link_To 7 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Bump: Background : 0 Veins : 0.55 Bump_Scale : 0.2 } Process 6 : Maximum Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Bump: Bump_A : Link_To 4 | Bump Bump_B : Link_To 8 | Bump } Generator 7 : Round Function { DarkData: 4, 0, 200 Common: Input : 0 Frequency : 0.65 Amplitude : 0.5 Phase_Amount : 0.14 Phase_Min : 0 Phase_Max : 0.6 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Natural 8 : Lumps Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 16, 0, 0, 0 Trans_1 : 0, 1.28, 0, 0 Trans_2 : 0, 0, 16, 0 Common: Lump_Size : 0.7 Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 0.1 Bump_Scale : 0.05 Bevel_Profile : 0 } Natural 9 : Lumps Color { DarkData: 4, -1, 200 Transform: Trans_0 : 16, 0, 0, 0 Trans_1 : 0, 2.56, 0, 0 Trans_2 : 0, 0, 16, 0 Common: Lump_Size : 0.7 Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Sampling_Options : NONE Color: Background : Link_To 0 | Muscle 2 Lumps : Link_To 0 | Muscle 1 } Process 10 : Composite Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Vein Width Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Muscle 1 Tweak : 210, 11, 11 Tweak : IF_COLOR Tweak : Muscle 2 Tweak : 241, 180, 180 Tweak : IF_COLOR Tweak : Vein Tweak : 241, 180, 180 Tweak : IF_PERCENT Tweak : Vein Width Tweak : 0.4 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.405 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.3 Tweak : IF_INT Tweak : Random Seed Tweak : 34 }