DarkTree Tangle Version: 2.00 Modified: 03/07/2001 Author: August Swanson (Darkling Simulations) // A wavy tangle of lines created by adding several layers of // wavered stripes together. Use the Mask tweak to mask out the // background. Pref_Map: Frame Rep_Frame: 1 Type: UNKNOWN Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Mask_Gradient Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0.8 Shell_Position_2 : 0.9 Shell_Position_3 : 0.966 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 12 | Percent Color: Shell_Value_1 : Link_To 0 | Background Shell_Value_2 : Link_To 0 | Tangle Shell_Value_3 : 0, 225, 0 Shell_Value_4 : 0, 255, 255 Shell_Value_5 : 0, 0, 255 } Deform 2 : Waver Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 0.5, 0.866025, 0, 0 Trans_1 : -0.866025, 0.5, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 1 Scale_Factor : Link_To 0 | Distortion Input_Seed : 177 Percent: Background : Link_To 5 | Percent } Deform 3 : Waver Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 0.173648, 0.984808, 0, 0 Trans_1 : -0.984808, 0.173648, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 1 Scale_Factor : Link_To 0 | Distortion Input_Seed : 52 Percent: Background : Link_To 6 | Percent } Deform 4 : Waver Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 1 Scale_Factor : Link_To 0 | Distortion Input_Seed : 1 Percent: Background : Link_To 7 | Percent } Pattern 5 : Stripes Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 4, 2.38419e-007, 0, 0 Trans_1 : 2.38419e-007, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : Link_To 0 | Width Blend_Function : Link_To 15 | Percent Percent: Stripe : 1 Background : 0 } Pattern 6 : Stripes Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : Link_To 0 | Width Blend_Function : Link_To 15 | Percent Percent: Stripe : 1 Background : 0 } Pattern 7 : Stripes Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : 0.5 Width : Link_To 0 | Width Blend_Function : Link_To 15 | Percent Percent: Stripe : 1 Background : 0 } Generator 8 : Round Function { DarkData: 7, 0, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Gradient 9 : Mask_Gradient Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0.8 Shell_Position_2 : 1 Shell_Position_3 : 1 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 12 | Percent Bump: Shell_Value_1 : 0 Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Bump_Scale : 0.19 } Process 10 : Maximum Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 3 | Percent Percent_B : Link_To 4 | Percent } Process 11 : Maximum Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 10 | Percent Percent_B : Link_To 2 | Percent } External 12 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 11 | Percent } Gradient 13 : Mask_Gradient Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Number_Of_Shells : 2 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0.665 Shell_Position_2 : 0.9 Shell_Position_3 : 1 Shell_Position_4 : 0.75 Shell_Position_5 : 1 Mask : Link_To 12 | Percent Percent: Shell_Value_1 : Link_To 0 | Mask Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 1 } Shader 14 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.832 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 9 | Bump Alpha : Link_To 13 | Percent } Generator 15 : S_Curve Function { DarkData: 7, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Tangle Tweak : 0, 225, 0 Tweak : IF_COLOR Tweak : Background Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Width Tweak : 0.5 Tweak : IF_BUMP Tweak : Distortion Tweak : 3 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.6 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.4 Tweak : IF_PERCENT Tweak : Mask Tweak : 1 }