DarkTree FlameVase Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This darktree was originally designed to be placed on a vase. // It's half glowing fire and glossy glaze. The fire animates over // 1000 frames. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Gradient 1 : Relative_Shells Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 5 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : Link_To 11 | Percent Shell_Position_3 : 0.2 Shell_Position_4 : 0.2 Shell_Position_5 : Link_To 12 | Percent Repeat_Flag : FALSE Absolute_Flag : FALSE Percent: Background : 0 Shell_Value_1 : 1 Shell_Value_2 : 0.61 Shell_Value_3 : 1 Shell_Value_4 : 0 Shell_Value_5 : 0 } Gradient 2 : Relative_Shells Color { DarkData: 1, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 5 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : Link_To 11 | Percent Shell_Position_3 : 0.2 Shell_Position_4 : 0.2 Shell_Position_5 : Link_To 12 | Percent Repeat_Flag : FALSE Absolute_Flag : FALSE Color: Background : Link_To 0 | Metal Color Shell_Value_1 : Link_To 0 | Fire Color 1 Shell_Value_2 : Link_To 0 | Fire Color 2 Shell_Value_3 : Link_To 0 | Fire Color 3 Shell_Value_4 : Link_To 0 | Soot Color Shell_Value_5 : Link_To 0 | Metal Color } Gradient 3 : Relative_Shells Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 5 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.05 Shell_Position_3 : 0.1 Shell_Position_4 : 0.2 Shell_Position_5 : Link_To 12 | Percent Repeat_Flag : FALSE Absolute_Flag : FALSE Bump: Background : 0 Shell_Value_1 : 0 Shell_Value_2 : 0 Shell_Value_3 : 0 Shell_Value_4 : Link_To 6 | Bump Shell_Value_5 : 0 Bump_Scale : 0.1 } Process 4 : Composite Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, -0.2 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Specular Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Gradient 5 : Relative_Shells Percent { DarkData: 1, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 5 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : Link_To 11 | Percent Shell_Position_3 : 0.2 Shell_Position_4 : 0.2 Shell_Position_5 : Link_To 12 | Percent Repeat_Flag : FALSE Absolute_Flag : FALSE Percent: Background : Link_To 0 | Reflectivity Shell_Value_1 : 0 Shell_Value_2 : 0 Shell_Value_3 : 0 Shell_Value_4 : Link_To 17 | Percent Shell_Value_5 : Link_To 0 | Reflectivity } Process 6 : Composite Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, -0.2 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Bump Height Invert : FALSE Bump: Bump_A : 0 Bump_B : 0.1 } Transform 7 : Translate Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 25 Z_Amount : 0 Percent_Moved : Link_To 18 | Percent Percent: Background : Link_To 9 | Percent } Transform 8 : Translate Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 25 Z_Amount : 0 Percent_Moved : Link_To 18 | Percent Percent: Background : Link_To 10 | Percent } Noise 9 : Rough Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : Link_To 14 | Percent High : Link_To 13 | Percent } Natural 10 : Pestilence Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.815 Lacunarity : 0.415 Lacunarity_Lock : FALSE Turbulence : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.45 Contrast : 0.765 Input_Seed : 1 Percent: Low : 0.25 High : 1 } External 11 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, -0.2 Trans_2 : 0, 0, 2, 0 Common: Percent: Background : Link_To 7 | Percent } External 12 : Cache Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, -0.2 Trans_2 : 0, 0, 2, 0 Common: Percent: Background : Link_To 8 | Percent } Process 13 : Composite Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.2 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Flames Invert : FALSE Percent: Percent_A : 0.5 Percent_B : 1 } Process 14 : Composite Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.2 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Flames Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } Shader 15 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.48 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0.365 Surface_Color : Link_To 2 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : Link_To 1 | Percent Specular_Level : Link_To 16 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : Link_To 0 | Metallic Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 5 | Percent Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Gradient 16 : Relative_Shells Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 5 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : Link_To 11 | Percent Shell_Position_3 : 0.2 Shell_Position_4 : 0.2 Shell_Position_5 : Link_To 12 | Percent Repeat_Flag : FALSE Absolute_Flag : FALSE Percent: Background : Link_To 0 | Specular Shell_Value_1 : 0 Shell_Value_2 : 0 Shell_Value_3 : 0 Shell_Value_4 : Link_To 4 | Percent Shell_Value_5 : Link_To 0 | Specular } Process 17 : Composite Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, -0.2 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.5 } External 18 : Time Percent { DarkData: 4, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 1000, 1, FALSE, FALSE } } Trigger_Bank: 1, 1000 Tweaker { Tweak : IF_COLOR Tweak : Metal Color Tweak : 187, 187, 187 Tweak : IF_COLOR Tweak : Soot Color Tweak : 0, 0, 0 Tweak : IF_COLOR Tweak : Fire Color 1 Tweak : 255, 255, 0 Tweak : IF_COLOR Tweak : Fire Color 2 Tweak : 255, 128, 64 Tweak : IF_COLOR Tweak : Fire Color 3 Tweak : 255, 0, 0 Tweak : IF_PERCENT Tweak : Flames Tweak : 0.4 Tweak : IF_PERCENT Tweak : Metallic Tweak : 0 Tweak : IF_PERCENT Tweak : Bump Height Tweak : 0.25 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.2 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.815 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0 }