DarkTree Nature::CalmLake Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This texture generates an animated surface for a lake. It // animates over 3000 frames giving you plenty of time to have the // animation going in the background. The animation is designed to // be on a flat plane and probably won't look right on any other // surface. You may want to make the surface partially transparent // for up-close shots where you can see the lake bottom. If you // want to have other surfaces reflected in the water's surface, // turn off the environment map. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Feet Heading: 0 Pitch: 0 { Transform 1 : Translate Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 10 Percent_Moved : Link_To 2 | Percent Bump: Background : Link_To 26 | Bump } External 2 : Time Percent { DarkData: 2, -1, 200 Common: B-Spline : HOLD B-Spline-NP : 2 B-Spline-P : 1, 0, FALSE, FALSE B-Spline-P : 3000, 1, FALSE, FALSE } Process 3 : Add Bump { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 5 | Bump Bump_B : Link_To 6 | Bump } Noise 4 : Plasma Bump { DarkData: 3, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, -1.74846e-007, -4, 0 Trans_2 : 0, 4, -1.74846e-007, 0 Common: Roughness : 0.02 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : -0.5 High : 0.5 Bump_Scale : Link_To 8 | Bump } Process 5 : Add Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 18 | Bump Bump_B : Link_To 14 | Bump } Process 6 : Add Bump { DarkData: 4, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 10 | Bump Bump_B : Link_To 22 | Bump } Process 7 : Composite Bump { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, -4.37114e-008, -1, 0 Trans_2 : 0, 1, -4.37114e-008, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Ripple Strength Invert : FALSE Bump: Bump_A : 0 Bump_B : 4 } Process 8 : Composite Bump { DarkData: 4, -2, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 2.4869e-014, 0 Trans_2 : 0, -2.4869e-014, 0.25, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Wave Strength Invert : FALSE Bump: Bump_A : 0 Bump_B : 0.5 } Shader 9 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, -4.37114e-008, 1, 0 Trans_2 : 0, -1, -4.37114e-008, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.645 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0.12 Light2_Rotate : 0 Surface_Color : Link_To 0 | Water Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : Link_To 0 | Luminosity Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 0 | Reflectivity Environment : Link_To 27 | Color Transparency : Link_To 0 | Transparency Refraction : Link_To 0 | Refraction Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 1 | Bump Alpha : 1 } Natural 10 : Lumps Bump { DarkData: 5, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : 0.5 Density : 0 Blend_Function : Link_To 11 | Percent Input_Seed : 35 Sampling_Options : NONE Bump: Background : -0.1 Lumps : 0.1 Bump_Scale : Link_To 7 | Bump Bevel_Profile : Link_To 11 | Percent } Generator 11 : Sine_Wave Function { DarkData: 6, -2, 200 Common: Input : 0 Frequency : 15 Amplitude : Link_To 12 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 12 : Bias Function { DarkData: 7, -2, 200 Common: Input : Link_To 13 | Percent Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.055 } Generator 13 : Bias Function { DarkData: 8, -2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0 } Natural 14 : Lumps Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : 0.5 Density : 0 Blend_Function : Link_To 15 | Percent Input_Seed : 114 Sampling_Options : NONE Bump: Background : -0.1 Lumps : 0.1 Bump_Scale : Link_To 7 | Bump Bevel_Profile : Link_To 15 | Percent } Generator 15 : Sine_Wave Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 15 Amplitude : Link_To 16 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 16 : Bias Function { DarkData: 7, 1, 200 Common: Input : Link_To 17 | Percent Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.055 } Generator 17 : Bias Function { DarkData: 8, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0 } Natural 18 : Lumps Bump { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : 0.5 Density : 0 Blend_Function : Link_To 19 | Percent Input_Seed : 169 Sampling_Options : NONE Bump: Background : -0.1 Lumps : 0.1 Bump_Scale : Link_To 7 | Bump Bevel_Profile : Link_To 19 | Percent } Generator 19 : Sine_Wave Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 15 Amplitude : Link_To 20 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 20 : Bias Function { DarkData: 7, 0, 200 Common: Input : Link_To 21 | Percent Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.055 } Generator 21 : Bias Function { DarkData: 8, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0 } Natural 22 : Lumps Bump { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lump_Size : 0.5 Density : 0 Blend_Function : Link_To 23 | Percent Input_Seed : 286 Sampling_Options : NONE Bump: Background : -0.1 Lumps : 0.1 Bump_Scale : Link_To 7 | Bump Bevel_Profile : Link_To 23 | Percent } Generator 23 : Sine_Wave Function { DarkData: 6, -1, 200 Common: Input : 0 Frequency : 15 Amplitude : Link_To 24 | Percent Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 24 : Bias Function { DarkData: 7, -1, 200 Common: Input : Link_To 25 | Percent Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.055 } Generator 25 : Bias Function { DarkData: 8, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.3 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.3 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0 } Process 26 : Add Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 3 | Bump Bump_B : Link_To 4 | Bump } Natural 27 : Clouds Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, -4.37114e-008, -1, 0 Trans_2 : 0, 1, -4.37114e-008, 0 Common: Roughness : 0.32 Lacunarity : 0.885 Lacunarity_Lock : FALSE Density : 6 Puff_Size : Link_To 29 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Background : Link_To 28 | Color Puff : 255, 255, 255 } Gradient 28 : Linear_Gradient Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : 0, 0, 128 Bottom : 128, 255, 255 } Gradient 29 : Linear_Gradient Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 30 | Percent Repeat_Flag : FALSE Percent: Top : 0.3 Bottom : 0 } Generator 30 : Gain Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.1 } } Trigger_Bank: 1, 3000 Tweaker { Tweak : IF_COLOR Tweak : Water Color Tweak : 0, 64, 0 Tweak : IF_BUMP Tweak : Refraction Tweak : 1.5 Tweak : IF_PERCENT Tweak : Specular Tweak : 1 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.2 Tweak : IF_PERCENT Tweak : Transparency Tweak : 0 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.9 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 0.095 Tweak : IF_PERCENT Tweak : Luminosity Tweak : 0.1 Tweak : IF_PERCENT Tweak : Wave Strength Tweak : 0.25 Tweak : IF_PERCENT Tweak : Ripple Strength Tweak : 0.5 }