DarkTree Sand2 Version: 2.00 Modified: 05/23/2001 Author: Skyler Swanson // This darktree generates a rippling sand texture. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Lumps Color { DarkData: 1, 0, 200 Transform: Trans_0 : 128, 0, 0, 0 Trans_1 : 0, 128, 0, 0 Trans_2 : 0, 0, 128, 0 Common: Lump_Size : 0.695 Density : 0.5 Blend_Function : Link_To 2 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Base Color Lumps : Link_To 5 | Color } Generator 2 : Round Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 3 : Plasma Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.045 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 0.05 } Shader 4 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.625 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Process 5 : HSV_Attractor Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.0078125, 0, 0, 0 Trans_1 : 0, 0.0078125, 0, 0 Trans_2 : 0, 0, 0.0078125, 0 Color: Background : Link_To 0 | Sand Color 1 Target : Link_To 0 | Sand Color 2 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 6 | Percent Sat_Amount : Link_To 6 | Percent Val_Amount : Link_To 6 | Percent } Control 6 : Randomizer Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 0.999998, 0, 0, 0 Trans_1 : 0, 0.999998, 0, 0 Trans_2 : 0, 0, 0.999998, 0 Common: Input_Seed : 28 Percent: Percent_Minimum : 0 Percent_Maximum : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Base Color Tweak : 255, 247, 210 Tweak : IF_COLOR Tweak : Sand Color 1 Tweak : 212, 177, 130 Tweak : IF_COLOR Tweak : Sand Color 2 Tweak : 174, 148, 108 Tweak : IF_INT Tweak : Seed Tweak : 1 }