DarkTree Sand Version: 2.00 Modified: 05/23/2001 Author: Jane Lin // This darktree generates a rippling sand dune texture. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Stripes Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 0.984805, -0.173649, 0, -0.866045 Trans_1 : 0.173649, 0.984805, 0, 0.469585 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 2 | Percent Width : 1 Blend_Function : Link_To 4 | Percent Bump: Stripe : Link_To 17 | Bump Background : 0.5 Bevel_Width : 1 Bevel_Profile : Link_To 4 | Percent Bump_Scale : 0.2 } Generator 2 : Sine_Wave Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 0.2 Amplitude : 0.1 Phase_Amount : 0.497234 Phase_Min : -1 Phase_Max : 0 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Deform 3 : Waver Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : Link_To 0 | Distortion 1 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 5 | Bump } Generator 4 : Gain Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.305 } Process 5 : Add Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 1.53209, 1.28558, 0, 0 Trans_1 : -1.28558, 1.53209, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Bump: Bump_A : 0.2 Bump_B : Link_To 1 | Bump } Process 6 : Add Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 1.73205, 1, 0, -0.766045 Trans_1 : -1, 1.73205, 0, 0.64279 Trans_2 : 0, 0, 2, 0 Common: Bump: Bump_A : 0.2 Bump_B : Link_To 9 | Bump } Process 7 : Maximum Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 3 | Bump Bump_B : Link_To 8 | Bump } Deform 8 : Waver Bump { DarkData: 3, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.1 Trans_2 : 0, 0, 1, 0 Common: Distortion : Link_To 0 | Distortion 2 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 6 | Bump } Pattern 9 : Stripes Bump { DarkData: 5, 3, 200 Transform: Trans_0 : 1, 1.26776e-007, 0, -0.28 Trans_1 : -1.26776e-007, 1, 0, -0.484974 Trans_2 : 0, 0, 1, 0 Common: Center : Link_To 13 | Percent Width : 1 Blend_Function : Link_To 14 | Percent Bump: Stripe : Link_To 17 | Bump Background : 0.5 Bevel_Width : 1 Bevel_Profile : Link_To 14 | Percent Bump_Scale : 0.2 } Noise 10 : Plasma Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.035 Blend_Function : 0 Brightness : 0.5 Contrast : 0.33 Input_Seed : Link_To 0 | Seed Percent: Low : 0.85 High : 1 } Natural 11 : Lumps Color { DarkData: 1, 0, 200 Transform: Trans_0 : 32, 0, 0, 0 Trans_1 : 0, 32, 0, 0 Trans_2 : 0, 0, 32, 0 Common: Lump_Size : 0.695 Density : 0.5 Blend_Function : Link_To 12 | Percent Input_Seed : 1 Sampling_Options : NONE Color: Background : 229, 212, 194 Lumps : Link_To 16 | Color } Generator 12 : Round Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 13 : Sine_Wave Function { DarkData: 6, 4, 200 Common: Input : 0 Frequency : 0.3 Amplitude : 0.1 Phase_Amount : 0.497234 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 14 : Gain Function { DarkData: 6, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.365 } Process 15 : Composite Bump { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 10 | Percent Invert : FALSE Bump: Bump_A : Link_To 7 | Bump Bump_B : 0 } Process 16 : HSV_Attractor Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.0078125, 0, 0, 0 Trans_1 : 0, 0.0078125, 0, 0 Trans_2 : 0, 0, 0.0078125, 0 Color: Background : Link_To 0 | Sand Color 1 Target : Link_To 0 | Sand Color 2 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 20 | Percent Sat_Amount : Link_To 20 | Percent Val_Amount : Link_To 20 | Percent } External 17 : Cache Bump { DarkData: 6, 2, 200 Transform: Trans_0 : 0.108253, -0.0625001, 0, 0.123101 Trans_1 : 0.0625001, 0.108253, 0, 0.00329377 Trans_2 : 0, 0, 0.125, 0 Common: Bump: Background : Link_To 19 | Bump } Shader 18 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.575 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.195 Light2_Rotate : 0 Surface_Color : Link_To 11 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0.15 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 15 | Bump Alpha : 1 } Noise 19 : Ether Bump { DarkData: 7, 2, 200 Transform: Trans_0 : 2, -6.24857e-007, 0, 6.17366e-010 Trans_1 : 5.81223e-007, 2, 0, -0.14 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Control 20 : Randomizer Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 0.999998, 0, 0, 0 Trans_1 : 0, 0.999998, 0, 0 Trans_2 : 0, 0, 0.999998, 0 Common: Input_Seed : 28 Percent: Percent_Minimum : 0 Percent_Maximum : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Sand Color 1 Tweak : 212, 177, 130 Tweak : IF_COLOR Tweak : Sand Color 2 Tweak : 174, 172, 109 Tweak : IF_PERCENT Tweak : Distortion 1 Tweak : 0.25 Tweak : IF_PERCENT Tweak : Distortion 2 Tweak : 0.64 Tweak : IF_INT Tweak : Seed Tweak : 1 }