DarkTree SwampMonster Version: 2.00 Modified: 05/23/2001 Author: // This texture is an algae-colored monster skin. (Jane Lin -- // Darkling Simulations 1999) Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Shader 1 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.66 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 8 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 14 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : Link_To 14 | Percent Clear_Coat_Glossiness : 0.42 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0.85 Surface_Bump : Link_To 12 | Bump Alpha : 1 } Natural 2 : Agate Color { DarkData: 3, -1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.095 Strata_Function : 0 Blend_Function : Link_To 3 | Percent Brightness : Link_To 0 | Region Mix Contrast : 0.6 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 16 | Color High : Link_To 15 | Color } Generator 3 : Gain Function { DarkData: 4, 1, 200 Common: Input : 0 Frequency : 0.75 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.15 } Natural 4 : Agate Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.095 Strata_Function : 0 Blend_Function : Link_To 3 | Percent Brightness : Link_To 0 | Region Mix Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : -0.15 } Noise 5 : Plasma Bump { DarkData: 5, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.1 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 1 } Noise 6 : Rough Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 0.2 } Noise 7 : Fractal_1 Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.365 Contrast : 0.845 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 2 | Color High : Link_To 0 | Region B3 } Process 8 : Lighten Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 11 | Percent Color: Background : Link_To 7 | Color } Process 9 : Add Bump { DarkData: 4, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Bump: Bump_A : Link_To 5 | Bump Bump_B : Link_To 6 | Bump } Deform 10 : Waver Bump { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 0.39 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Bump: Background : Link_To 19 | Bump } Deform 11 : Waver Percent { DarkData: 2, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Distortion : 0.5 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Percent: Background : Link_To 18 | Percent } Process 12 : Composite Bump { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 13 | Percent Invert : FALSE Bump: Bump_A : Link_To 10 | Bump Bump_B : Link_To 4 | Bump } Natural 13 : Agate Percent { DarkData: 2, 2, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.095 Strata_Function : 0 Blend_Function : Link_To 3 | Percent Brightness : Link_To 0 | Region Mix Contrast : 0.605 Input_Seed : Link_To 0 | Seed Percent: Low : 0 High : 1 } Noise 14 : Fractal_1 Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.615 Contrast : 0.845 Input_Seed : Link_To 0 | Seed Percent: Low : Link_To 17 | Percent High : Link_To 0 | Specular } Natural 15 : Clouds Color { DarkData: 4, -1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 6 Puff_Size : 0.2 Strata_Function : 0 Blend_Function : 0 Brightness : 0.59 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 0 | Region A1 Puff : Link_To 0 | Region A2 } Noise 16 : Ether Color { DarkData: 4, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.585 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.81 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.97 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Region B1 High : Link_To 0 | Region B2 } Process 17 : Subtract Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 0 | Specular Percent_B : 0.3 } Natural 18 : Blobs Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 2.27273, 0, 0, 0 Trans_1 : 0, 2.27273, 0, 0 Trans_2 : 0, 0, 2.27273, 0 Common: Input_Seed : 1 Blob_Size : Link_To 0 | Lump Size Density : 0.616 Blend_Function : 0 Percent: Blob : 0.53 Background : 0 } Natural 19 : Blobs Bump { DarkData: 3, 0, 200 Transform: Trans_0 : 2.27273, 0, 0, 0 Trans_1 : 0, 2.27273, 0, 0 Trans_2 : 0, 0, 2.27273, 0 Common: Input_Seed : 1 Blob_Size : Link_To 0 | Lump Size Density : 0.616 Blend_Function : 0 Bump: Blob : 1 Background : Link_To 9 | Bump Bump_Scale : 0.5 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Region A1 Tweak : 103, 37, 54 Tweak : IF_COLOR Tweak : Region A2 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Region B1 Tweak : 52, 67, 44 Tweak : IF_COLOR Tweak : Region B2 Tweak : 78, 85, 53 Tweak : IF_COLOR Tweak : Region B3 Tweak : 82, 137, 58 Tweak : IF_PERCENT Tweak : Region Mix Tweak : 0.5 Tweak : IF_PERCENT Tweak : Lump Size Tweak : 0.13 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.7 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.445 Tweak : IF_INT Tweak : Seed Tweak : 2 }