DarkTree Mud Toad Version: 2.00 Modified: 05/17/2001 Author: DarkSim - Mark Naivar // Looks like the skin of a toad. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Natural 1 : Clouds Bump { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : Link_To 0 | Roughness Lacunarity : 0.8 Lacunarity_Lock : FALSE Density : 2 Puff_Size : 0.5 Strata_Function : Link_To 4 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Bump: Background : 0 Puff : 1 Bump_Scale : 0.5 } Noise 2 : Ether Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.915 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.82 Input_Seed : Link_To 0 | Random Seed Percent: Low : 0 High : 0.15 } Shader 3 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.695 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.945 Light2_Rotate : 0 Surface_Color : Link_To 5 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 6 | Percent Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 1 | Bump Alpha : 1 } Generator 4 : Round Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 0.5 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 5 : Fractal Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : Link_To 0 | Random Seed Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Process 6 : Add Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Percent_A : Link_To 0 | Specular Percent_B : Link_To 2 | Percent } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 2 Tweak : 129, 83, 58 Tweak : IF_COLOR Tweak : Color 1 Tweak : 70, 70, 70 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.3 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.2 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.4 Tweak : IF_INT Tweak : Random Seed Tweak : 1 }