DarkTree Holstein Cow Version: 2.00 Modified: 03/12/2001 Author: Jane Lin (Darkling Simulations) // This texture is a holstein cow skin - white with black spots. It // has a subtle bump texture to suggest hairs. You can control the // ratio of dark skin to light using using the Lightness tweak. Pref_Map: Planar Rep_Frame: 1 Type: UNKNOWN Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Ether Color { DarkData: 2, 0, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Roughness : 0.75 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.66 Strata_Function : 0 Blend_Function : 0 Brightness : 0.675 Contrast : 0.645 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Light1 High : Link_To 0 | Light2 } Noise 2 : Fractal_1 Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1.66667, 0, 0, 0.6 Trans_1 : 0, 1.66667, 0, -0.333333 Trans_2 : 0, 0, 1.66667, 0 Common: Roughness : Link_To 0 | Roughness Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Lightness Contrast : 0.99 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 4 | Color High : Link_To 1 | Color } Shader 3 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 240, 240, 240 Light1_Rise : 0.685 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 2 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 5 | Bump Alpha : 1 } Noise 4 : Rough Color { DarkData: 2, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Seed Color: Low : Link_To 0 | Dark1 High : Link_To 0 | Dark2 } Noise 5 : Ether Bump { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, -1 Trans_1 : 0, 1, 0, -1 Trans_2 : 0, 0, 1, -1 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : Link_To 0 | Seed Bump: Low : 0 High : 1 Bump_Scale : 0.1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Light1 Tweak : 189, 180, 165 Tweak : IF_COLOR Tweak : Light2 Tweak : 241, 241, 241 Tweak : IF_COLOR Tweak : Dark1 Tweak : 9, 10, 14 Tweak : IF_COLOR Tweak : Dark2 Tweak : 34, 46, 60 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.42 Tweak : IF_PERCENT Tweak : Lightness Tweak : 0.6 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.15 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.15 Tweak : IF_INT Tweak : Seed Tweak : 4 }