DarkTree Skin::Lizard Version: 2.00 Modified: 10/30/2002 Author: Jane Lin // This texture is modelled after a monitor lizard's skin. It is a // 2-D texture only. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Stripes Bump { DarkData: 2, 1, 200 Transform: Trans_0 : -2.33127e-007, 5.33332, 0, 0 Trans_1 : -5.33332, -2.33127e-007, 0, 0 Trans_2 : 0, 0, 5.33332, 0 Common: Center : Link_To 26 | Percent Width : 1 Blend_Function : 0 Bump: Stripe : Link_To 31 | Bump Background : 0.6 Bevel_Width : 0.98 Bevel_Profile : Link_To 18 | Percent Bump_Scale : 1 } Pattern 2 : Dots Bump { DarkData: 5, 3, 200 Transform: Trans_0 : 0.5, 0, 0, -0.06 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Dot_Size : Link_To 37 | Percent Blend_Function : 0 Width : 0.25 Height : 0.15 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Bump: Dot : 0.02 Background : Link_To 19 | Bump Bevel_Width : 0.25 Bevel_Profile : Link_To 22 | Percent Bump_Scale : Link_To 36 | Bump } Deform 3 : Waver Color { DarkData: 1, 0, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Distortion : Link_To 0 | Bends Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 11 | Color } Process 4 : HSV_Attractor Color { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 0 | Patch Color Target : 127, 255, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : 0 Val_Amount : 0.753 } Process 5 : HSV_Attractor Color { DarkData: 7, 0, 200 Transform: Trans_0 : -5.46392e-009, -0.125, 0, 4.91755e-010 Trans_1 : 0.125, -5.46392e-009, 0, -0.01125 Trans_2 : 0, 0, 0.125, 0 Color: Background : Link_To 0 | Spot Color Target : 255, 255, 255 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 1 Val_Amount : 0.5 } Process 6 : Composite Percent { DarkData: 5, -4, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Patch Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Shader 7 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.75 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 3 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.1 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 17 | Bump Alpha : 1 } Process 8 : Add Bump { DarkData: 4, 3, 200 Transform: Trans_0 : 1.33333, 3.97904e-013, 0, 0 Trans_1 : -3.97904e-013, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Bump: Bump_A : Link_To 10 | Bump Bump_B : Link_To 2 | Bump } Noise 9 : Ether Color { DarkData: 5, -3, 200 Transform: Trans_0 : 3.00001, 0, 0, 0 Trans_1 : 0, 3.00001, 0, 0 Trans_2 : 0, 0, 3.00001, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.435 Contrast : 0.77 Input_Seed : 1 Color: Low : Link_To 32 | Color High : Link_To 0 | Hide Color } Noise 10 : Fractal_1 Bump { DarkData: 5, 4, 200 Transform: Trans_0 : 2, 0, 0, 0.12 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.655 Input_Seed : 1 Bump: Low : 0 High : Link_To 34 | Bump Bump_Scale : 1 } Process 11 : Composite Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Blend_Function : 0.5 Mask : Link_To 13 | Percent Invert : FALSE Color: Color_A : Link_To 15 | Color Color_B : Link_To 12 | Color } Pattern 12 : Stripes Color { DarkData: 3, 0, 200 Transform: Trans_0 : -1.74846e-007, 4, 0, 0 Trans_1 : -4, -1.74846e-007, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : Link_To 26 | Percent Width : 0.955 Blend_Function : 0 Color: Stripe : Link_To 21 | Color Background : 41, 32, 22 } Pattern 13 : Stripes Percent { DarkData: 3, -1, 200 Transform: Trans_0 : -1.74846e-007, 4, 0, 0 Trans_1 : -4, -1.74846e-007, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Center : Link_To 26 | Percent Width : 1 Blend_Function : 0 Percent: Stripe : Link_To 16 | Percent Background : 1 } Natural 14 : Lumps Percent { DarkData: 4, -3, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Lump_Size : Link_To 6 | Percent Density : Link_To 6 | Percent Blend_Function : 0 Input_Seed : 5 Sampling_Options : NONE Percent: Background : 0 Lumps : 1 } Gradient 15 : Mask_Gradient Color { DarkData: 3, -2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Number_Of_Shells : 4 Enable_Clamps : TRUE Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.445 Shell_Position_3 : 0.725 Shell_Position_4 : 0.945 Shell_Position_5 : 0.8 Mask : Link_To 14 | Percent Color: Shell_Value_1 : Link_To 9 | Color Shell_Value_2 : Link_To 23 | Color Shell_Value_3 : Link_To 23 | Color Shell_Value_4 : Link_To 28 | Color Shell_Value_5 : 0, 255, 0 } Pattern 16 : Dots Percent { DarkData: 4, -1, 200 Transform: Trans_0 : -5.46392e-009, -0.125, 0, -0.06 Trans_1 : 0.125, -5.46392e-009, 0, 0 Trans_2 : 0, 0, 0.125, 0 Common: Dot_Size : Link_To 35 | Percent Blend_Function : Link_To 24 | Percent Width : 0.25 Height : 0.15 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : 1 Background : 0 } Deform 17 : Waver Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Distortion : Link_To 0 | Bends Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 1 | Bump } Generator 18 : Gain Function { DarkData: 3, 1, 200 Common: Input : 0 Frequency : 5.65 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.085 } Pattern 19 : Stripes Bump { DarkData: 6, 3, 200 Transform: Trans_0 : 8, 0, 0, 0.48 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Center : Link_To 20 | Percent Width : 0.98 Blend_Function : 0 Bump: Stripe : 0 Background : 0 Bevel_Width : 0.98 Bevel_Profile : Link_To 22 | Percent Bump_Scale : Link_To 34 | Bump } Generator 20 : Sine_Wave Function { DarkData: 7, 3, 200 Common: Input : 0 Frequency : 0.25 Amplitude : 0.43 Phase_Amount : 0.636168 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Noise 21 : Rough Color { DarkData: 4, 0, 200 Transform: Trans_0 : 1.5, -2.07835e-013, 0, 0.0900002 Trans_1 : 2.07835e-013, 1.5, 0, 1.24701e-014 Trans_2 : 0, 0, 1.5, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.595 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Spot Color High : Link_To 5 | Color } Generator 22 : Gain Function { DarkData: 7, 4, 200 Common: Input : 0 Frequency : 1.25 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.565 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.29 } Noise 23 : Fractal_1 Color { DarkData: 5, -2, 200 Transform: Trans_0 : 1.5, 0, 0, 0 Trans_1 : 0, 1.5, 0, 0 Trans_2 : 0, 0, 1.5, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.36 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 33 | Color High : Link_To 0 | Patch Color } Generator 24 : Gain Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.255 } Generator 25 : Sine_Wave Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 0.85 Amplitude : 0.045 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE } Generator 26 : Add Function { DarkData: 4, 1, 200 Generator: Function_A : Link_To 25 | Percent Function_B : Link_To 27 | Percent } Generator 27 : Fractal_Noise Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 0.35 Amplitude : 0.045 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.09 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Percent: Roughness : 0.49 Lacunarity : 0.5 Input_Seed : 123 Vary_Regions : TRUE Repeat_Flag : TRUE } Natural 28 : Agate Color { DarkData: 5, -1, 200 Transform: Trans_0 : 1.5, 0, 0, 0 Trans_1 : 0, 1.5, 0, 0 Trans_2 : 0, 0, 1.5, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 6 Color: Low : Link_To 0 | Patch Color High : Link_To 4 | Color } Natural 29 : Venation Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 8, 0, 0, 0 Trans_1 : 0, 8, 0, 0 Trans_2 : 0, 0, 8, 0 Common: Roughness : 0.215 Lacunarity : 0.5 Lacunarity_Lock : FALSE Density : 2 Vein_Width : Link_To 30 | Percent Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Background : 0 Veins : Link_To 34 | Bump Bump_Scale : -0.03 } Noise 30 : Fractal Percent { DarkData: 5, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.68 Input_Seed : 1 Percent: Low : 0.3 High : 0.4 } Process 31 : Add Bump { DarkData: 3, 2, 200 Transform: Trans_0 : -8.19593e-009, -0.1875, 0, 0 Trans_1 : 0.1875, -8.19593e-009, 0, 0 Trans_2 : 0, 0, 0.1875, 0 Common: Bump: Bump_A : Link_To 8 | Bump Bump_B : Link_To 29 | Bump } Process 32 : HSV_Attractor Color { DarkData: 6, -3, 200 Transform: Trans_0 : 0.499999, 0, 0, 0 Trans_1 : 0, 0.499999, 0, 0 Trans_2 : 0, 0, 0.499999, 0 Color: Background : Link_To 0 | Hide Color Target : 25, 50, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : 0.6 Val_Amount : 0.2 } Process 33 : HSV_Attractor Color { DarkData: 6, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Background : Link_To 0 | Patch Color Target : 25, 50, 0 Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 0 Sat_Amount : 0.4 Val_Amount : 1 } Process 34 : Composite Bump { DarkData: 7, 2, 200 Transform: Trans_0 : 0.375002, -3.37079e-014, 0, -0.0450002 Trans_1 : 3.37079e-014, 0.375002, 0, -4.04495e-015 Trans_2 : 0, 0, 0.375002, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Bump: Bump_A : 0 Bump_B : 1.5 } Process 35 : Composite Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1.5, -3.25721e-013, 0, 0.0900002 Trans_1 : 3.25721e-013, 1.5, 0, 1.95433e-014 Trans_2 : 0, 0, 1.5, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Spot Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 36 : Composite Bump { DarkData: 7, 1, 200 Transform: Trans_0 : 1.50001, -2.52003e-013, 0, 0.0900004 Trans_1 : 2.52003e-013, 1.50001, 0, 1.51202e-014 Trans_2 : 0, 0, 1.50001, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Spot Size Invert : FALSE Bump: Bump_A : 0 Bump_B : 0.2 } Process 37 : Composite Percent { DarkData: 6, 2, 200 Transform: Trans_0 : 1.50001, -2.52003e-013, 0, 0.0900004 Trans_1 : 2.52003e-013, 1.50001, 0, 1.51202e-014 Trans_2 : 0, 0, 1.50001, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Spot Size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.2 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Patch Size Tweak : 0.35 Tweak : IF_PERCENT Tweak : Spot Size Tweak : 0.75 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.3 Tweak : IF_PERCENT Tweak : Bends Tweak : 0.25 Tweak : IF_COLOR Tweak : Spot Color Tweak : 132, 114, 100 Tweak : IF_COLOR Tweak : Hide Color Tweak : 204, 175, 136 Tweak : IF_COLOR Tweak : Patch Color Tweak : 132, 114, 100 }