DarkTree Leafy Version: 2.00 Modified: 05/20/2001 Author: DarkSim - Mark Naivar // A leafy vein pattern. Pref_Map: Cylindrical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Rough Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.4 Strata_Function : Link_To 9 | Percent Blend_Function : Link_To 9 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Color: Low : Link_To 0 | Veins High : Link_To 0 | Leaf } Generator 2 : Round Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.25 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.25 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : TRUE } Noise 3 : Rough Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 0.444445, 0, 0, 0 Trans_1 : 0, 0.444445, 0, 0 Trans_2 : 0, 0, 0.444445, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : FALSE Roughness : 0.3 Strata_Function : Link_To 9 | Percent Blend_Function : Link_To 9 | Percent Brightness : 0.5 Contrast : 0.5 Input_Seed : Link_To 0 | Random Seed Bump: Low : 0 High : 1 Bump_Scale : -0.2 } Shader 4 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 0.444444, 0, 0, 0 Trans_1 : 0, 0.444444, 0, 0 Trans_2 : 0, 0, 0.444444, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.4 Light1_Rotate : 0.735 Light2_Color : 255, 255, 255 Light2_Rise : 0.15 Light2_Rotate : 0.05 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 6 | Bump Alpha : 1 } Natural 5 : Lumps Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 20, 0, 0, 0 Trans_1 : 0, 20, 0, 0 Trans_2 : 0, 0, 20, 0 Common: Lump_Size : 0.5 Density : 0.5 Blend_Function : 0 Input_Seed : Link_To 0 | Random Seed Sampling_Options : NONE Bump: Background : 0 Lumps : 0.01 Bump_Scale : 0.01 Bevel_Profile : 0 } Process 6 : Add Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 2.25, 0, 0, 0 Trans_1 : 0, 2.25, 0, 0 Trans_2 : 0, 0, 2.25, 0 Common: Bump: Bump_A : Link_To 3 | Bump Bump_B : Link_To 5 | Bump } Generator 7 : Add Function { DarkData: 4, 0, 200 Generator: Function_A : Link_To 2 | Percent Function_B : Link_To 8 | Percent } Generator 8 : Linear Function { DarkData: 5, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.25 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.25 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : TRUE Generator: Repeat_Flag : FALSE } Process 9 : Composite Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 2.25, 0, 0, 0 Trans_1 : 0, 2.25, 0, 0 Trans_2 : 0, 0, 2.25, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Morph Invert : FALSE Percent: Percent_A : Link_To 2 | Percent Percent_B : Link_To 7 | Percent } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Leaf Tweak : 146, 211, 97 Tweak : IF_COLOR Tweak : Veins Tweak : 0, 64, 0 Tweak : IF_PERCENT Tweak : Morph Tweak : 0.2 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.4 Tweak : IF_INT Tweak : Random Seed Tweak : 54 }