DarkTree Cactus Version: 2.00 Modified: 08/06/2002 Author: Dave Manuel // Minus the needles -Dave Manuel Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Ether Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : -0.03 } Natural 2 : Lumps Percent { DarkData: 5, 2, 200 Transform: Trans_0 : 2.66667, 0, 0, 0 Trans_1 : 0, 2.66667, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Lump_Size : Link_To 5 | Percent Density : 0 Blend_Function : 0 Input_Seed : 10 Sampling_Options : NONE Percent: Background : 0 Lumps : 0.6 } Process 3 : Composite Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 0.375, 0, 0, 0 Trans_1 : 0, 0.375, 0, 0 Trans_2 : 0, 0, 0.375, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Pit size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.3 } Process 4 : Composite Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 0.375, 0, 0, 0 Trans_1 : 0, 0.375, 0, 0 Trans_2 : 0, 0, 0.375, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Pit size Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.157 } Process 5 : Composite Percent { DarkData: 6, 2, 200 Transform: Trans_0 : 0.375, 0, 0, 0 Trans_1 : 0, 0.375, 0, 0 Trans_2 : 0, 0, 0.375, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Pit size Invert : FALSE Percent: Percent_A : 0.002 Percent_B : 0.033 } Natural 6 : Lumps Percent { DarkData: 5, 1, 200 Transform: Trans_0 : 2.66667, 0, 0, 0 Trans_1 : 0, 2.66667, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Lump_Size : Link_To 3 | Percent Density : 0 Blend_Function : 0 Input_Seed : 10 Sampling_Options : NONE Percent: Background : 0 Lumps : 1 } Process 7 : Composite Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 10 | Percent Invert : FALSE Color: Color_A : Link_To 8 | Color Color_B : Link_To 9 | Color } Noise 8 : Rough Color { DarkData: 3, 0, 200 Transform: Trans_0 : 2.66667, 0, 0, 0 Trans_1 : 0, 2.66667, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Lacunarity : 0.8 Lacunarity_Lock : FALSE Roughness : 0.65 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Color: Low : Link_To 0 | Cactus 2 High : Link_To 0 | Cactus 1 } Noise 9 : Ether Color { DarkData: 4, 0, 200 Transform: Trans_0 : 2.66667, 0, 0, 0 Trans_1 : 0, 2.66667, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Color: Low : Link_To 0 | Pit 2 High : Link_To 0 | Pit 1 } External 10 : Cache Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 6 | Percent } Process 11 : Composite Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 10 | Percent Invert : FALSE Bump: Bump_A : Link_To 12 | Bump Bump_B : 0.06 } Natural 12 : Pestilence Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 13.3334, 0, 0, 0 Trans_1 : 0, 0.426667, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Roughness : 0.5 Lacunarity : 0.3 Lacunarity_Lock : FALSE Turbulence : 0.6 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Bump: Low : 0 High : 0.1 Bump_Scale : 0.01 } Shader 13 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.595 Light1_Rotate : 0.84 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 15 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 17 | Bump Alpha : 1 } Natural 14 : Lumps Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 2.66667, 0, 0, 0 Trans_1 : 0, 2.66667, 0, 0 Trans_2 : 0, 0, 2.66667, 0 Common: Lump_Size : Link_To 4 | Percent Density : 0 Blend_Function : 0 Input_Seed : 10 Sampling_Options : NONE Percent: Background : 0 Lumps : 0.6 } Process 15 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 14 | Percent Invert : FALSE Color: Color_A : Link_To 7 | Color Color_B : Link_To 16 | Color } Noise 16 : Fractal Color { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 Color: Low : 93, 93, 93 High : 125, 125, 125 } Process 17 : Composite Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 18 | Percent Mask : Link_To 2 | Percent Invert : FALSE Bump: Bump_A : Link_To 11 | Bump Bump_B : Link_To 1 | Bump } Generator 18 : S_Curve Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_PERCENT Tweak : Pit size Tweak : 0.5 Tweak : IF_COLOR Tweak : Pit 2 Tweak : 163, 170, 171 Tweak : IF_COLOR Tweak : Pit 1 Tweak : 208, 213, 215 Tweak : IF_COLOR Tweak : Cactus 2 Tweak : 122, 156, 141 Tweak : IF_COLOR Tweak : Cactus 1 Tweak : 131, 167, 152 }