DarkTree Toy Iris Version: 2.00 Modified: 05/17/2001 Author: DarkSim - Skyler Swanson // This darktree generates the iris part of a toy eye. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Absolute_Shells Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 2 Blend_Function : Link_To 3 | Percent Shell_Position_1 : 0.05 Shell_Position_2 : 0.92 Shell_Position_3 : 0.9 Shell_Position_4 : 0.5 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 19 | Percent Shell_Value_2 : 0 Shell_Value_3 : 0 Shell_Value_4 : 1 Shell_Value_5 : 0 Shell_Value_6 : 1 } Deform 2 : Stretch Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1.78571, 0, 0, 0 Trans_1 : 0, 1.78571, 0, 0 Trans_2 : 0, 0, 1.78571, 0 Common: Mapping_Type : CYLINDRICAL_2D Absolute_Flag : TRUE Distortion : Link_To 1 | Percent Scale_Factor : 6 Color: Background : Link_To 4 | Color } Generator 3 : Bias Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.885 } Gradient 4 : Absolute_Shells Color { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.55 Shell_Position_2 : 0.6 Shell_Position_3 : 0.95 Shell_Position_4 : 0.955 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : 0, 0, 0 Shell_Value_2 : Link_To 9 | Color Shell_Value_3 : Link_To 9 | Color Shell_Value_4 : 255, 255, 255 Shell_Value_5 : 255, 255, 255 Shell_Value_6 : 241, 238, 237 } Deform 5 : Stretch Bump { DarkData: 1, -1, 200 Transform: Trans_0 : 1.78571, 0, 0, 0 Trans_1 : 0, 1.78571, 0, 0 Trans_2 : 0, 0, 1.78571, 0 Common: Mapping_Type : CYLINDRICAL_2D Absolute_Flag : TRUE Distortion : Link_To 1 | Percent Scale_Factor : 6 Bump: Background : Link_To 6 | Bump } Process 6 : Subtract Bump { DarkData: 2, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Bump: Bump_A : Link_To 7 | Bump Bump_B : Link_To 11 | Bump } Gradient 7 : Absolute_Shells Bump { DarkData: 3, -3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 2 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.95 Shell_Position_3 : 0.95 Shell_Position_4 : 1 Shell_Position_5 : 0.95 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : FALSE Bump: Shell_Value_1 : 0 Shell_Value_2 : 3 Shell_Value_3 : 0 Shell_Value_4 : 0 Shell_Value_5 : 0 Shell_Value_6 : 0 Bump_Scale : 1 } Pattern 8 : Stripes Color { DarkData: 4, 2, 200 Transform: Trans_0 : -2.91409e-008, 0.666667, 0, 0 Trans_1 : -0.666667, -2.91409e-008, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : Link_To 10 | Percent Blend_Function : Link_To 13 | Percent Color: Stripe : Link_To 0 | Bands Background : Link_To 14 | Color } Deform 9 : Mirrored_Sections Color { DarkData: 3, 2, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: Number_Of_Mirrors : 6 Color: Background : Link_To 8 | Color } Gradient 10 : Absolute_Shells Percent { DarkData: 7, 0, 200 Transform: Trans_0 : -3.27835e-008, -0.75, 0, -0.375 Trans_1 : 0.75, -3.27835e-008, 0, -1.63918e-008 Trans_2 : 0, 0, 0.75, 0 Common: Mapping_Type : PLANAR_2D Number_Of_Shells : 4 Blend_Function : 0 Shell_Position_1 : 0.65 Shell_Position_2 : 0.68 Shell_Position_3 : 0.75 Shell_Position_4 : 0.76 Shell_Position_5 : 0.666667 Shell_Position_6 : 0.833333 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 0 Shell_Value_2 : 0.1 Shell_Value_3 : 0.1 Shell_Value_4 : 0 Shell_Value_5 : 0 Shell_Value_6 : 1 } Deform 11 : Mirrored_Sections Bump { DarkData: 3, -2, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: Number_Of_Mirrors : 6 Bump: Background : Link_To 12 | Bump } Pattern 12 : Stripes Bump { DarkData: 4, -2, 200 Transform: Trans_0 : -2.91409e-008, 0.666667, 0, 0 Trans_1 : -0.666667, -2.91409e-008, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : 0.4 Blend_Function : 0 Bump: Stripe : 0 Background : 0 Bevel_Width : Link_To 10 | Percent Bevel_Profile : Link_To 13 | Percent Bump_Scale : 0.05 } Generator 13 : Gain Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : 0.22 } Gradient 14 : Absolute_Shells Color { DarkData: 5, 2, 200 Transform: Trans_0 : -1.17084e-007, -2.67857, 0, -1.33928 Trans_1 : 2.67857, -1.17084e-007, 0, -5.85418e-008 Trans_2 : 0, 0, 2.67857, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 5 Blend_Function : 0 Shell_Position_1 : 0.55 Shell_Position_2 : 0.6 Shell_Position_3 : 0.87 Shell_Position_4 : 0.95 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : 0, 0, 0 Shell_Value_2 : Link_To 0 | Inner Iris Shell_Value_3 : Link_To 0 | Iris Shell_Value_4 : Link_To 0 | Outer Iris Shell_Value_5 : Link_To 0 | White Shell_Value_6 : 241, 238, 237 } Shader 15 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 2 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.03 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 16 | Percent Environment : Link_To 17 | Color Transparency : 0 Refraction : 1.5 Clear_Coat_Level : Link_To 0 | Specular Clear_Coat_Glossiness : Link_To 0 | Glossiness Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 1 Surface_Bump : Link_To 5 | Bump Alpha : 1 } External 16 : Incident Percent { DarkData: 1, 5, 200 Transform: Trans_0 : 0.999999, 0, 0, 0 Trans_1 : 0, 0.999999, 0, 0 Trans_2 : 0, 0, 0.999999, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Percent: Edge : Link_To 0 | Reflectivity Facing : Link_To 20 | Percent } Natural 17 : Clouds Color { DarkData: 1, 4, 200 Transform: Trans_0 : 2.38096, 0, 0, 0 Trans_1 : 0, 2.38096, 0, 0 Trans_2 : 0, 0, 2.38096, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Density : 6 Puff_Size : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 2 Color: Background : Link_To 18 | Color Puff : 255, 255, 255 } Gradient 18 : Linear_Gradient Color { DarkData: 2, 4, 200 Transform: Trans_0 : 0.42, 0, 0, 0 Trans_1 : 0, 0.42, 0, 0 Trans_2 : 0, 0, 0.42, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : 128, 255, 255 Bottom : 29, 29, 108 } Process 19 : Composite Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dilate Invert : TRUE Percent: Percent_A : 0 Percent_B : 1 } Process 20 : Composite Percent { DarkData: 2, 5, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.4 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Inner Iris Tweak : 211, 111, 255 Tweak : IF_COLOR Tweak : Iris Tweak : 226, 159, 255 Tweak : IF_COLOR Tweak : Outer Iris Tweak : 176, 113, 255 Tweak : IF_COLOR Tweak : Bands Tweak : 170, 22, 226 Tweak : IF_COLOR Tweak : White Tweak : 255, 255, 255 Tweak : IF_PERCENT Tweak : Dilate Tweak : 0.5 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.947 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.908 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.255 }