DarkTree Eye::MechIris Version: 2.00 Modified: 10/30/2002 Author: Skyler Swanson // This darktree generates the iris part of a robot's eye. It uses // clear coat to simulate a protective sphere around the eye. The // outer ring rotates as the eye dilates. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Pattern 1 : Stripes Color { DarkData: 6, 0, 200 Transform: Trans_0 : -0.382384, -0.546102, 0, 0 Trans_1 : 0.546102, -0.382384, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : 0.09 Blend_Function : Link_To 42 | Percent Color: Stripe : Link_To 0 | White Background : Link_To 9 | Color } Deform 2 : Mirrored_Sections Color { DarkData: 5, 0, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Number_Of_Mirrors : 18 Color: Background : Link_To 1 | Color } Transform 3 : Rotate Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 24 | Percent Color: Background : Link_To 2 | Color } Gradient 4 : Absolute_Shells Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1.1, 0, 0, 0 Trans_1 : 0, 1.1, 0, 0 Trans_2 : 0, 0, 1.1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 6 Blend_Function : 0 Shell_Position_1 : Link_To 25 | Percent Shell_Position_2 : Link_To 14 | Percent Shell_Position_3 : 0.68 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : 0, 0, 0 Shell_Value_2 : Link_To 0 | Silver Shell_Value_3 : Link_To 0 | Silver Shell_Value_4 : Link_To 3 | Color Shell_Value_5 : Link_To 3 | Color Shell_Value_6 : Link_To 0 | White } Pattern 5 : Rising_Sun Bump { DarkData: 4, 2, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: Number_Of_Rays : 29 Blend_Function : Link_To 26 | Percent Sun_Size : 0 Ray_Size : 1 Bump: Sun : 1 Ray : 1.25 Background : 0 Sun_Profile : 1 Ray_Profile : Link_To 26 | Percent Bump_Scale : Link_To 13 | Bump } Transform 6 : Rotate Bump { DarkData: 4, 1, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 24 | Percent Bump: Background : Link_To 7 | Bump } Deform 7 : Mirrored_Sections Bump { DarkData: 5, 1, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Number_Of_Mirrors : 18 Bump: Background : Link_To 8 | Bump } Pattern 8 : Stripes Bump { DarkData: 6, 1, 200 Transform: Trans_0 : -0.382384, -0.546102, 0, 0 Trans_1 : 0.546102, -0.382384, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : 0.09 Blend_Function : Link_To 10 | Percent Bump: Stripe : 0 Background : Link_To 11 | Bump Bevel_Width : 0.09 Bevel_Profile : Link_To 10 | Percent Bump_Scale : 0.2 } Noise 9 : Manhattan Color { DarkData: 8, 0, 200 Transform: Trans_0 : -27.5317, 39.3193, 0, 19.6596 Trans_1 : -39.3193, -27.5317, 0, -13.7658 Trans_2 : 0, 0, 48, 0 Common: Roughness : 0.35 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.78 Input_Seed : 2 Color: Low : Link_To 18 | Color High : Link_To 0 | Gold } Generator 10 : Linear Function { DarkData: 7, 1, 200 Common: Input : 0 Frequency : 8 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Noise 11 : Manhattan Bump { DarkData: 8, 1, 200 Transform: Trans_0 : -27.5317, 39.3193, 0, 19.6596 Trans_1 : -39.3193, -27.5317, 0, -13.7658 Trans_2 : 0, 0, 48, 0 Common: Roughness : 0.35 Lacunarity : 0.25 Lacunarity_Lock : FALSE Density : 6 Block_Size : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.78 Input_Seed : 2 Bump: Low : 0 High : 1 Bump_Scale : 0.2 } Gradient 12 : Absolute_Shells Bump { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 6 Blend_Function : 0 Shell_Position_1 : 0 Shell_Position_2 : 0.63 Shell_Position_3 : 0.67 Shell_Position_4 : 0.68 Shell_Position_5 : 0.99 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Bump: Shell_Value_1 : Link_To 5 | Bump Shell_Value_2 : 0 Shell_Value_3 : 0.18 Shell_Value_4 : Link_To 6 | Bump Shell_Value_5 : Link_To 6 | Bump Shell_Value_6 : 0.03 Bump_Scale : 0.5 } Gradient 13 : Absolute_Shells Bump { DarkData: 5, 3, 200 Transform: Trans_0 : 1.78571, 0, 0, 0 Trans_1 : 0, 1.78571, 0, 0 Trans_2 : 0, 0, 1.78571, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 2 Blend_Function : 0 Shell_Position_1 : Link_To 25 | Percent Shell_Position_2 : Link_To 14 | Percent Shell_Position_3 : 1 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Bump: Shell_Value_1 : 0 Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 0.5 Shell_Value_5 : 0 Shell_Value_6 : 0 Bump_Scale : 0.05 } Process 14 : Add Percent { DarkData: 7, 3, 200 Transform: Trans_0 : 0.560002, 0, 0, 0 Trans_1 : 0, 0.560002, 0, 0 Trans_2 : 0, 0, 0.560002, 0 Common: Percent: Percent_A : Link_To 25 | Percent Percent_B : 0.02 } Gradient 15 : Absolute_Shells Percent { DarkData: 1, 4, 200 Transform: Trans_0 : 1.62337, 0, 0, 0 Trans_1 : 0, 1.62337, 0, 0 Trans_2 : 0, 0, 1.62337, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : Link_To 31 | Percent Shell_Position_1 : 0.9 Shell_Position_2 : 0.95 Shell_Position_3 : 1 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 30 | Percent Shell_Value_2 : 0.5 Shell_Value_3 : Link_To 0 | White Specular Shell_Value_4 : 1 Shell_Value_5 : 1 Shell_Value_6 : 1 } Gradient 16 : Absolute_Shells Percent { DarkData: 1, 6, 200 Transform: Trans_0 : 1.62337, 0, 0, 0 Trans_1 : 0, 1.62337, 0, 0 Trans_2 : 0, 0, 1.62337, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : Link_To 36 | Percent Shell_Position_1 : 0.9 Shell_Position_2 : 0.95 Shell_Position_3 : 1 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 35 | Percent Shell_Value_2 : 0.5 Shell_Value_3 : Link_To 0 | White Diffuse Shell_Value_4 : 1 Shell_Value_5 : 1 Shell_Value_6 : 1 } Gradient 17 : Absolute_Shells Percent { DarkData: 1, 8, 200 Transform: Trans_0 : 1.62337, 0, 0, 0 Trans_1 : 0, 1.62337, 0, 0 Trans_2 : 0, 0, 1.62337, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : Link_To 44 | Percent Shell_Position_1 : 0.9 Shell_Position_2 : 0.95 Shell_Position_3 : 1 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : Link_To 43 | Percent Shell_Value_2 : 0.5 Shell_Value_3 : Link_To 0 | White Gloss Shell_Value_4 : 1 Shell_Value_5 : 1 Shell_Value_6 : 1 } Process 18 : HSV_Attractor Color { DarkData: 9, 0, 200 Transform: Trans_0 : 0.125, -1.72802e-007, 0, 6.43732e-006 Trans_1 : 1.72802e-007, 0.125, 0, -6.19888e-006 Trans_2 : 0, 0, 0.125, 0 Color: Background : 0, 0, 0 Target : Link_To 0 | Gold Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : 1 Sat_Amount : 0.75 Val_Amount : 0.75 } Shader 19 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.56 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 21 | Color Diffuse_Level : Link_To 16 | Percent Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 15 | Percent Specular_Function : 0.5 Glossiness : Link_To 17 | Percent Metal_Highlight : Link_To 0 | Metal Highlight Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : Link_To 0 | Clear Coat Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 2 Clear_Coat_Smoothing : 1 Surface_Bump : Link_To 20 | Bump Alpha : 1 } Gradient 20 : Absolute_Shells Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1.62337, 0, 0, 0 Trans_1 : 0, 1.62337, 0, 0 Trans_2 : 0, 0, 1.62337, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : Link_To 27 | Percent Shell_Position_1 : 0.9 Shell_Position_2 : 0.95 Shell_Position_3 : 1 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Bump: Shell_Value_1 : Link_To 22 | Bump Shell_Value_2 : 1 Shell_Value_3 : 1 Shell_Value_4 : 0.5 Shell_Value_5 : 0 Shell_Value_6 : 0 Bump_Scale : 0.5 } Gradient 21 : Absolute_Shells Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1.62337, 0, 0, 0 Trans_1 : 0, 1.62337, 0, 0 Trans_2 : 0, 0, 1.62337, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 3 Blend_Function : Link_To 29 | Percent Shell_Position_1 : 0.9 Shell_Position_2 : 0.95 Shell_Position_3 : 1 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Color: Shell_Value_1 : Link_To 4 | Color Shell_Value_2 : 83, 141, 172 Shell_Value_3 : Link_To 0 | White Shell_Value_4 : 255, 0, 0 Shell_Value_5 : 0, 255, 0 Shell_Value_6 : 0, 0, 255 } Process 22 : Subtract Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1.1, 0, 0, 0 Trans_1 : 0, 1.1, 0, 0 Trans_2 : 0, 0, 1.1, 0 Common: Bump: Bump_A : Link_To 23 | Bump Bump_B : Link_To 12 | Bump } Gradient 23 : Absolute_Shells Bump { DarkData: 3, 3, 200 Transform: Trans_0 : 0.769231, 0, 0, 0 Trans_1 : 0, 0.769231, 0, 0 Trans_2 : 0, 0, 0.769231, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 2 Blend_Function : Link_To 28 | Percent Shell_Position_1 : 0 Shell_Position_2 : 1 Shell_Position_3 : 0.95 Shell_Position_4 : 1 Shell_Position_5 : 0.95 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : FALSE Bump: Shell_Value_1 : -1.5 Shell_Value_2 : 1 Shell_Value_3 : 0 Shell_Value_4 : 0 Shell_Value_5 : 0 Shell_Value_6 : 0 Bump_Scale : 1 } Process 24 : Composite Percent { DarkData: 9, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dilation Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 25 : Composite Percent { DarkData: 8, 3, 200 Transform: Trans_0 : 0.560002, 0, 0, 0 Trans_1 : 0, 0.560002, 0, 0 Trans_2 : 0, 0, 0.560002, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Dilation Invert : FALSE Percent: Percent_A : 0.05 Percent_B : 0.58 } Generator 26 : S_Curve Function { DarkData: 5, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 27 : S_Curve Function { DarkData: 2, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 28 : S_Curve Function { DarkData: 4, 3, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 29 : S_Curve Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Gradient 30 : Absolute_Shells Percent { DarkData: 2, 4, 200 Transform: Trans_0 : 1.1, 0, 0, 0 Trans_1 : 0, 1.1, 0, 0 Trans_2 : 0, 0, 1.1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 6 Blend_Function : 0 Shell_Position_1 : Link_To 25 | Percent Shell_Position_2 : Link_To 14 | Percent Shell_Position_3 : 0.68 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 0 Shell_Value_2 : Link_To 0 | Silver Specular Shell_Value_3 : Link_To 0 | Silver Specular Shell_Value_4 : Link_To 32 | Percent Shell_Value_5 : Link_To 32 | Percent Shell_Value_6 : Link_To 0 | White Specular } Generator 31 : S_Curve Function { DarkData: 2, 5, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Transform 32 : Rotate Percent { DarkData: 3, 4, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 24 | Percent Percent: Background : Link_To 33 | Percent } Deform 33 : Mirrored_Sections Percent { DarkData: 4, 4, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Number_Of_Mirrors : 18 Percent: Background : Link_To 34 | Percent } Pattern 34 : Stripes Percent { DarkData: 5, 4, 200 Transform: Trans_0 : -0.382384, -0.546102, 0, 0 Trans_1 : 0.546102, -0.382384, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : 0.09 Blend_Function : Link_To 40 | Percent Percent: Stripe : Link_To 0 | White Specular Background : Link_To 0 | Gold Specular } Gradient 35 : Absolute_Shells Percent { DarkData: 2, 6, 200 Transform: Trans_0 : 1.1, 0, 0, 0 Trans_1 : 0, 1.1, 0, 0 Trans_2 : 0, 0, 1.1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 6 Blend_Function : 0 Shell_Position_1 : Link_To 25 | Percent Shell_Position_2 : Link_To 14 | Percent Shell_Position_3 : 0.68 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 0 Shell_Value_2 : Link_To 0 | Silver Diffuse Shell_Value_3 : Link_To 0 | Silver Diffuse Shell_Value_4 : Link_To 37 | Percent Shell_Value_5 : Link_To 37 | Percent Shell_Value_6 : Link_To 0 | White Diffuse } Generator 36 : S_Curve Function { DarkData: 2, 7, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Transform 37 : Rotate Percent { DarkData: 3, 6, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 24 | Percent Percent: Background : Link_To 38 | Percent } Deform 38 : Mirrored_Sections Percent { DarkData: 4, 6, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Number_Of_Mirrors : 18 Percent: Background : Link_To 39 | Percent } Pattern 39 : Stripes Percent { DarkData: 5, 6, 200 Transform: Trans_0 : -0.382384, -0.546102, 0, 0 Trans_1 : 0.546102, -0.382384, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : 0.09 Blend_Function : Link_To 41 | Percent Percent: Stripe : Link_To 0 | White Diffuse Background : Link_To 0 | Gold Diffuse } Generator 40 : Linear Function { DarkData: 6, 4, 200 Common: Input : 0 Frequency : 8 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 41 : Linear Function { DarkData: 6, 6, 200 Common: Input : 0 Frequency : 8 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 42 : Linear Function { DarkData: 7, 0, 200 Common: Input : 0 Frequency : 8 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Gradient 43 : Absolute_Shells Percent { DarkData: 2, 8, 200 Transform: Trans_0 : 1.1, 0, 0, 0 Trans_1 : 0, 1.1, 0, 0 Trans_2 : 0, 0, 1.1, 0 Common: Mapping_Type : CYLINDRICAL_2D Number_Of_Shells : 6 Blend_Function : 0 Shell_Position_1 : Link_To 25 | Percent Shell_Position_2 : Link_To 14 | Percent Shell_Position_3 : 0.68 Shell_Position_4 : 0.68 Shell_Position_5 : 1 Shell_Position_6 : 1 Repeat_Flag : FALSE Enable_Clamps : TRUE Percent: Shell_Value_1 : 0 Shell_Value_2 : Link_To 0 | Silver Gloss Shell_Value_3 : Link_To 0 | Silver Gloss Shell_Value_4 : Link_To 45 | Percent Shell_Value_5 : Link_To 45 | Percent Shell_Value_6 : Link_To 0 | White Gloss } Generator 44 : S_Curve Function { DarkData: 2, 9, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Transform 45 : Rotate Percent { DarkData: 3, 8, 200 Transform: Trans_0 : 0.560001, 0, 0, 0 Trans_1 : 0, 0.560001, 0, 0 Trans_2 : 0, 0, 0.560001, 0 Common: X_Amount : 0 Y_Amount : 0 Z_Amount : 0.5 X_Center : 0 Y_Center : 0 Z_Center : 0 Percent_Moved : Link_To 24 | Percent Percent: Background : Link_To 46 | Percent } Deform 46 : Mirrored_Sections Percent { DarkData: 4, 8, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Number_Of_Mirrors : 18 Percent: Background : Link_To 47 | Percent } Pattern 47 : Stripes Percent { DarkData: 5, 8, 200 Transform: Trans_0 : -0.382384, -0.546102, 0, 0 Trans_1 : 0.546102, -0.382384, 0, -0.5 Trans_2 : 0, 0, 0.666667, 0 Common: Center : 0.5 Width : 0.09 Blend_Function : Link_To 48 | Percent Percent: Stripe : Link_To 0 | White Gloss Background : Link_To 0 | Gold Gloss } Generator 48 : Linear Function { DarkData: 6, 8, 200 Common: Input : 0 Frequency : 8 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : White Tweak : 241, 238, 237 Tweak : IF_COLOR Tweak : Silver Tweak : 128, 128, 128 Tweak : IF_COLOR Tweak : Gold Tweak : 199, 174, 98 Tweak : IF_PERCENT Tweak : Dilation Tweak : 0.6 Tweak : IF_PERCENT Tweak : Metal Highlight Tweak : 1 Tweak : IF_PERCENT Tweak : White Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : White Specular Tweak : 0.3 Tweak : IF_PERCENT Tweak : White Gloss Tweak : 0.75 Tweak : IF_PERCENT Tweak : Silver Specular Tweak : 1 Tweak : IF_PERCENT Tweak : Silver Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Silver Gloss Tweak : 0.1 Tweak : IF_PERCENT Tweak : Gold Diffuse Tweak : 0.5 Tweak : IF_PERCENT Tweak : Gold Specular Tweak : 1 Tweak : IF_PERCENT Tweak : Gold Gloss Tweak : 0.1 Tweak : IF_PERCENT Tweak : Clear Coat Tweak : 1 }