DarkTree Env::UnderWater Version: 2.00 Modified: 10/30/2002 Author: August Swanson // A dappled, light to dark environment. Could be used for // something just under the surface of the ocean. Pref_Map: Spherical Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Gradient 1 : Linear_Gradient Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Percent: Top : 0.5 Bottom : 0 } Gradient 2 : Linear_Gradient Color { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Color: Top : Link_To 8 | Color Bottom : Link_To 0 | Water 2 } Deform 3 : Warp Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.5 Density : 0.5 Distortion : 0.5 Scale_Factor : 2.65 Input_Seed : Link_To 0 | Seed Color: Background : Link_To 4 | Color } Natural 4 : Venation Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.7 Lacunarity : 0.225 Lacunarity_Lock : FALSE Density : 2 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : Link_To 6 | Percent Brightness : Link_To 1 | Percent Contrast : Link_To 5 | Percent Input_Seed : Link_To 0 | Seed Color: Background : Link_To 2 | Color Veins : Link_To 0 | Caustics } Gradient 5 : Linear_Gradient Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0 Repeat_Flag : FALSE Percent: Top : 0.75 Bottom : 0.45 } Generator 6 : Bias Function { DarkData: 3, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.7 } Generator 7 : Bias Function { DarkData: 4, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.855 } Natural 8 : Lumps Color { DarkData: 3, 2, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Lump_Size : 0.07 Density : 1 Blend_Function : Link_To 7 | Percent Input_Seed : Link_To 0 | Seed Sampling_Options : NONE Color: Background : Link_To 0 | Water 1 Lumps : Link_To 0 | Bubbles } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Water 1 Tweak : 65, 158, 147 Tweak : IF_COLOR Tweak : Water 2 Tweak : 1, 14, 44 Tweak : IF_COLOR Tweak : Bubbles Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Caustics Tweak : 130, 190, 196 Tweak : IF_INT Tweak : Seed Tweak : 1 }