DarkTree Thin Film Shader Version: 2.00 Modified: 04/30/2001 Author: Darkling Simulations // The Thin Film Shader shades your surface with a rainbow sheen as // though the surface has a this film of oil on it. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { External 1 : Incident Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 3 | Percent Pitch : 0 Heading : 0 Percent: Edge : 1 Facing : 0.001 } Process 2 : Hue_Rotate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Amount : Link_To 1 | Percent Color: Background : Link_To 0 | Base Film Color } Generator 3 : Bias Function { DarkData: 4, 0, 200 Common: Input : Link_To 4 | Percent Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 0.5 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.699 } Generator 4 : Saw_Tooth Function { DarkData: 5, 0, 200 Common: Input : 0 Frequency : Link_To 0 | Spectral Bands Amplitude : 0.5 Phase_Amount : Link_To 10 | Percent Phase_Min : -0.1 Phase_Max : 0.7 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Falling_Edge : 0.5 } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.614 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0.051 Light2_Rotate : 0.174 Surface_Color : Link_To 6 | Color Diffuse_Level : Link_To 0 | Diffuse Level Diffuse_Function : 0.5 Luminosity : Link_To 0 | Self-Illumination Specular_Level : Link_To 0 | Specular Level Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : Link_To 0 | Metal Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 0 | Reflectivity Environment : 180, 180, 240 Transparency : Link_To 0 | Transparency Refraction : Link_To 0 | Index of Refraction Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.02 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Process 6 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 7 | Percent Invert : FALSE Color: Color_A : Link_To 2 | Color Color_B : Link_To 0 | Surface Color } External 7 : Incident Percent { DarkData: 2, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 8 | Percent Pitch : 0 Heading : 0 Percent: Edge : Link_To 9 | Percent Facing : 1 } Generator 8 : Bias Function { DarkData: 3, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 0.5 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : Link_To 0 | Edge Bias } Process 9 : Composite Percent { DarkData: 3, -2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Film Strength Invert : FALSE Percent: Percent_A : 1 Percent_B : 0 } Natural 10 : Agate Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.5 Strata_Function : 0 Blend_Function : Link_To 11 | Percent Brightness : 0.5 Contrast : 0.7 Input_Seed : 1 Percent: Low : 0 High : 1 } Generator 11 : Linear Function { DarkData: 7, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : Link_To 0 | Film Noise Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Surface Color Tweak : 63, 146, 237 Tweak : IF_COLOR Tweak : Base Film Color Tweak : 255, 0, 0 Tweak : IF_PERCENT Tweak : Film Strength Tweak : 0.4 Tweak : IF_PERCENT Tweak : Film Noise Tweak : 0.5 Tweak : IF_PERCENT Tweak : Edge Bias Tweak : 0.75 Tweak : IF_FLOAT Tweak : Spectral Bands Tweak : 2 Tweak : IF_PERCENT Tweak : Diffuse Level Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0.6 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.7 Tweak : IF_PERCENT Tweak : Metal Tweak : 0 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0 Tweak : IF_PERCENT Tweak : Transparency Tweak : 0 Tweak : IF_BUMP Tweak : Index of Refraction Tweak : 1.5 Tweak : IF_PERCENT Tweak : Self-Illumination Tweak : 0.05 }