DarkTree FlatShader Version: 2.00 Modified: 05/03/2001 Author: Darkling Simulations // The Flat Shader gives you a flat smooth 2 .5 D look. It's good // for a certain style of semi-real cartoon shading. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Shader 1 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.175 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.03 Light2_Rotate : 0.273 Surface_Color : Link_To 2 | Color Diffuse_Level : Link_To 4 | Percent Diffuse_Function : Link_To 6 | Percent Luminosity : Link_To 5 | Percent Specular_Level : Link_To 0 | Specular Level Specular_Function : Link_To 7 | Percent Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.73 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } External 2 : Incident Color { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 3 | Percent Pitch : 0 Heading : 0 Color: Edge : Link_To 0 | Edge Color Facing : Link_To 0 | Surface Color } Generator 3 : Bias Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : Link_To 0 | Edge Width Phase_Min : -0.02 Phase_Max : 0.32 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 0.934 } Process 4 : Composite Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Shadow Invert : FALSE Percent: Percent_A : 0.2 Percent_B : 1 } Process 5 : Composite Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Shadow Invert : FALSE Percent: Percent_A : 0.8 Percent_B : 0 } Generator 6 : Bias Function { DarkData: 1, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : Link_To 0 | Contrast } Generator 7 : S_Curve Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 16 Amplitude : 0.5 Phase_Amount : Link_To 0 | Glossiness Phase_Min : 13 Phase_Max : 15 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Surface Color Tweak : 63, 146, 237 Tweak : IF_COLOR Tweak : Edge Color Tweak : 33, 33, 33 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.9 Tweak : IF_PERCENT Tweak : Shadow Tweak : 0.2 Tweak : IF_PERCENT Tweak : Edge Width Tweak : 0.5 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0 }