DarkTree Comic Shader Version: 2.00 Modified: 05/03/2001 Author: Skyler Swanson // No Comment Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { External 1 : Incident Percent { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 12 | Percent Pitch : 0 Heading : 0 Percent: Edge : 1 Facing : Link_To 11 | Percent } External 2 : Cache Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Percent: Background : Link_To 1 | Percent } Process 3 : Composite Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 2 | Percent Invert : FALSE Color: Color_A : Link_To 0 | Surface Color Color_B : Link_To 0 | Dot Color } Process 4 : Composite Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 2 | Percent Invert : FALSE Percent: Percent_A : Link_To 0 | Specular Level Percent_B : 0 } Process 5 : Composite Percent { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 2 | Percent Invert : FALSE Percent: Percent_A : Link_To 0 | Transparency Percent_B : 0 } Process 6 : Composite Percent { DarkData: 2, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0 Invert : FALSE Percent: Percent_A : Link_To 0 | Diffuse Shadow Percent_B : 0 } Process 7 : Invert Percent { DarkData: 1, 3, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : 1 Percent: Background : Link_To 6 | Percent } Shader 8 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.362 Light1_Rotate : 0.85 Light2_Color : 0, 0, 0 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 3 | Color Diffuse_Level : Link_To 6 | Percent Diffuse_Function : Link_To 10 | Percent Luminosity : Link_To 7 | Percent Specular_Level : Link_To 4 | Percent Specular_Function : Link_To 9 | Percent Glossiness : 0.363 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : Link_To 5 | Percent Refraction : 1 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Generator 9 : S_Curve Function { DarkData: 1, -1, 200 Common: Input : 0 Frequency : 16 Amplitude : 0.5 Phase_Amount : Link_To 0 | Glossiness Phase_Min : 13 Phase_Max : 15 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 10 : S_Curve Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 16 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 5.5 Phase_Max : 15 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } External 11 : Poster_Board Percent { DarkData: 4, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: 2D_Pattern : TRUE Percent: Background : Link_To 13 | Percent } Generator 12 : Bias Function { DarkData: 4, -1, 200 Common: Input : 0 Frequency : 1.33 Amplitude : 0.5 Phase_Amount : Link_To 0 | Edge Width Phase_Min : 0.17 Phase_Max : 0.8 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : 1 } Pattern 13 : Dots Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Dot_Size : Link_To 14 | Percent Blend_Function : Link_To 16 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Percent: Dot : 1 Background : 0 } Process 14 : Add Percent { DarkData: 6, 0, 200 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Percent: Percent_A : Link_To 15 | Percent Percent_B : Link_To 0 | Dot Darken } External 15 : Incident Percent { DarkData: 7, 0, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Percent: Edge : Link_To 0 | Max Dot Size Facing : Link_To 0 | Min Dot Size } Generator 16 : Bias Function { DarkData: 6, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : Link_To 0 | Dot Sharpness } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Surface Color Tweak : 63, 146, 237 Tweak : IF_COLOR Tweak : Dot Color Tweak : 0, 0, 0 Tweak : IF_PERCENT Tweak : Dot Sharpness Tweak : 0.65 Tweak : IF_PERCENT Tweak : Min Dot Size Tweak : 0 Tweak : IF_PERCENT Tweak : Max Dot Size Tweak : 1 Tweak : IF_PERCENT Tweak : Dot Darken Tweak : 0.2 Tweak : IF_PERCENT Tweak : Edge Width Tweak : 0.25 Tweak : IF_PERCENT Tweak : Diffuse Shadow Tweak : 0 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.45 Tweak : IF_PERCENT Tweak : Transparency Tweak : 0 }