DarkTree ChromeHaloShader Version: 2.00 Modified: 05/03/2001 Author: Darkling Simulations // This shader generates specular and diffuse with a "halo" or // secondary ring. Chrome Halo is great for well lit highly // reflective chrome surfaces. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { External 1 : Incident Percent { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Pitch : 0 Heading : 0 Percent: Edge : Link_To 3 | Percent Facing : Link_To 4 | Percent } Gradient 2 : Linear_Gradient Color { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : Link_To 9 | Percent Repeat_Flag : FALSE Color: Top : Link_To 7 | Color Bottom : Link_To 8 | Color } Process 3 : Composite Percent { DarkData: 3, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 1 } Process 4 : Composite Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Reflectivity Invert : FALSE Percent: Percent_A : 0 Percent_B : 0.1 } Process 5 : Composite Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Halo Invert : TRUE Percent: Percent_A : Link_To 10 | Percent Percent_B : Link_To 11 | Percent } Shader 6 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.602 Light1_Rotate : 0.85 Light2_Color : 255, 255, 255 Light2_Rise : 0.29 Light2_Rotate : 0.15 Surface_Color : Link_To 0 | Surface Color Diffuse_Level : Link_To 0 | Diffuse Level Diffuse_Function : Link_To 5 | Percent Luminosity : Link_To 0 | Self-Illumination Specular_Level : Link_To 0 | Specular Level Specular_Function : Link_To 5 | Percent Glossiness : Link_To 0 | Glossiness Metal_Highlight : Link_To 0 | Metal Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : Link_To 1 | Percent Environment : Link_To 2 | Color Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : 0 Alpha : 1 } Natural 7 : Clouds Color { DarkData: 2, 2, 200 Transform: Trans_0 : 2.43902, 0, 0, 0 Trans_1 : 0, 2.43902, 0, 0 Trans_2 : 0, 0, 2.43902, 0 Common: Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : TRUE Density : 6 Puff_Size : 0.4 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 3 Color: Background : 0, 40, 120 Puff : 255, 255, 255 } Noise 8 : Rough Color { DarkData: 2, 3, 200 Transform: Trans_0 : 4, 0, 0, 0 Trans_1 : 0, 4, 0, 0 Trans_2 : 0, 0, 4, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.441 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0 Input_Seed : 1 Color: Low : 126, 126, 126 High : 0, 0, 0 } Generator 9 : S_Curve Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 2 Amplitude : 0.5 Phase_Amount : 0.5 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 10 : Spline Function { DarkData: 2, -1, 200 Common: Input : 0 Frequency : 1 Amplitude : 1 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: B-Spline : HOLD B-Spline-NP : 10 B-Spline-P : 0, 0, FALSE, FALSE B-Spline-P : 0.356098, 0.166667, FALSE, FALSE B-Spline-P : 0.474797, 0.310185, FALSE, FALSE B-Spline-P : 0.560976, 0.560185, FALSE, FALSE B-Spline-P : 0.650406, 0.842593, FALSE, FALSE B-Spline-P : 0.743089, 0.671296, FALSE, FALSE B-Spline-P : 0.830894, 0.541667, FALSE, FALSE B-Spline-P : 0.910569, 0.611111, FALSE, FALSE B-Spline-P : 0.964228, 0.805556, FALSE, FALSE B-Spline-P : 1, 0.990741, FALSE, FALSE } Generator 11 : Linear Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Surface Color Tweak : 63, 146, 237 Tweak : IF_PERCENT Tweak : Halo Tweak : 0.5 Tweak : IF_PERCENT Tweak : Diffuse Level Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Level Tweak : 0.5 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0.06 Tweak : IF_PERCENT Tweak : Metal Tweak : 0 Tweak : IF_PERCENT Tweak : Reflectivity Tweak : 0.4 Tweak : IF_PERCENT Tweak : Self-Illumination Tweak : 0 }