DarkTree Gravel Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Gravel is a fully 3D procedural Map which a generates a fractal // rocks pattern. Good for gravel and scaly skin. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 2.98023e-008 Pitch: 0 { Process 1 : Composite Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Percent: Percent_A : 0.16 Percent_B : 1 } Process 2 : Color_Convert Color { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 3 : Color_Convert Color { DarkData: 1, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 2 Color: } Natural 4 : Gravel Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Random Seed Roughness : Link_To 1 | Percent Lacunarity : Link_To 0 | Lacunarity Lacunarity_Lock : TRUE Rock_Height : 0.5 Gap_Size : Link_To 0 | Gap Size Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : Link_To 0 | Contrast Color: Background : Link_To 3 | Color Rocks : Link_To 2 | Color } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.4 Tweak : IF_PERCENT Tweak : Gap Size Tweak : 0.5 Tweak : IF_PERCENT Tweak : Lacunarity Tweak : 0.5 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 82 }